Effectiveness of Virtual Reality Vision Therapy - VERVE
NCT04691427 · Status: RECRUITING · Phase: EARLY_PHASE1 · Type: INTERVENTIONAL · Enrollment: 50
Last updated 2024-04-16
Summary
The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.
Conditions
- Convergence Insufficiency
Interventions
- DEVICE
-
Virtual Eye Rotation Vision Exercises (VERVE)
A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).
Sponsors & Collaborators
-
New Jersey Institute of Technology
collaborator OTHER -
Salus University
collaborator OTHER -
OculoMotor Technologies
lead INDUSTRY
Principal Investigators
-
Chang Yaramothu, PhD · OculoMotor Technologies
-
Tara L Alvarez, PhD · OculoMotor Technologies
-
Mitchell M Scheiman, OD, PhD · OculoMotor Technologies
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 9 Years
- Max Age
- 35 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-10-14
- Primary Completion
- 2024-08-28
- Completion
- 2024-09-30
Countries
- United States
Study Locations
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