Patching or Gaming as Amblyopia Treatment?

NCT03767985 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 124

Last updated 2021-08-25

No results posted yet for this study

Summary

Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular to improve visual acuity not only in children but also in adults. In this study we aim to compare the standard occlusion therapy with dichoptic video gaming.

Conditions

  • Amblyopia

Interventions

OTHER

Dichoptic video game therapy

Dichoptic video gaming for 1 hour per week, viewed through the Oculus Rift.

OTHER

Occlusion therapy

Occlusion therapy for 2 hours per day, 7 days a week

Sponsors & Collaborators

  • Lijf & Leven

    collaborator UNKNOWN
  • ODAS Stichting

    collaborator UNKNOWN
  • Uitzicht

    collaborator UNKNOWN
  • University of Applied Sciences Utrecht

    collaborator OTHER
  • Erasmus Medical Center

    lead OTHER

Principal Investigators

  • Johannes R Vingerling, MD, PhD · Erasmus Medical Center

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
4 Years
Max Age
55 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2017-12-18
Primary Completion
2020-06-24
Completion
2021-12-31

Countries

  • Netherlands

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03767985 on ClinicalTrials.gov