Patching or Gaming as Amblyopia Treatment?
NCT03767985 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 124
Last updated 2021-08-25
Summary
Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular to improve visual acuity not only in children but also in adults. In this study we aim to compare the standard occlusion therapy with dichoptic video gaming.
Conditions
- Amblyopia
Interventions
- OTHER
-
Dichoptic video game therapy
Dichoptic video gaming for 1 hour per week, viewed through the Oculus Rift.
- OTHER
-
Occlusion therapy
Occlusion therapy for 2 hours per day, 7 days a week
Sponsors & Collaborators
-
Lijf & Leven
collaborator UNKNOWN -
ODAS Stichting
collaborator UNKNOWN -
Uitzicht
collaborator UNKNOWN -
University of Applied Sciences Utrecht
collaborator OTHER - lead OTHER
Principal Investigators
-
Johannes R Vingerling, MD, PhD · Erasmus Medical Center
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 4 Years
- Max Age
- 55 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2017-12-18
- Primary Completion
- 2020-06-24
- Completion
- 2021-12-31
Countries
- Netherlands
Study Locations
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