Domiciliary VR Rehabilitation
NCT02699398 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 39
Last updated 2016-03-04
Summary
The purpose of this study is to determine whether domiciliary VR-based telerehabilitation is superior than domiciliary occupational therapy for inducing functional gains, enhancing corticospinal excitability, and cortical reorganization.
Conditions
- Hemiparesis
- Functional Independence
- Movement Disorder
- Stroke
Interventions
- BEHAVIORAL
-
Domiciliary VR-based motor rehabilitation
3 weeks, 1 to 3 sessions a day, 20min per sessions, of physical therapy using a VR gaming system.
- BEHAVIORAL
-
Domiciliary occupational therapy for motor rehabilitation
3 weeks, 1 to 3 sessions a day, 20min per sessions, of physical therapy using a VR gaming system.
Sponsors & Collaborators
-
Hospital del Mar
collaborator OTHER -
Hospital Vall d'Hebron
collaborator OTHER -
Universitat Pompeu Fabra
lead OTHER
Principal Investigators
-
Paul Verschure, PhD · Synthetic Perceptive, Emotive and Cognitive Systems group, Department of Information and Communication Technologies at the Universitat Pompeu Fabra (UPF).
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 45 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2011-11-30
- Primary Completion
- 2013-07-31
- Completion
- 2013-07-31
More Related Trials
-
Effectiveness of a Home-Based Rehabilitation Program in Stroke Survivors Using the Euleria Home® Device
NCT06968923 ·Status: RECRUITING ·Phase: NA
-
Functional Improvement in Subacute/Chronic Stroke Through Non-invasive Virtual-reality-Based Telerehabilitation
NCT07240948 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Evaluation of the Benefit of the H'Ability Home Device Used in Supervised Self-rehabilitation at Home on the Autonomy of Post-stroke Patients
NCT07202520 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality Rehabilitation in Patients With Acquired Brain Injury
NCT03402360 ·Status: UNKNOWN ·Phase: NA
-
Home-based -Virtual Reality Intervention for Stroke Rehabilitation
NCT02393170 ·Status: COMPLETED ·Phase: NA
-
Upper Limb Stroke Rehabilitation Via the VirtualRehab Platform
NCT04517812 ·Status: COMPLETED ·Phase: NA
-
Using Immersive Virtual Reality for the Upper Limb Rehabilitation of Post-stroke Subjects
NCT06892886 ·Status: RECRUITING ·Phase: NA
-
The Development of Upper Extremity Rehabilitation Program Using Virtual Reality for the Stroke Patients
NCT02013999 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality in Functional Motor Disorders
NCT05581134 ·Status: UNKNOWN ·Phase: NA
-
Telerehabilitation in Disabled People: Proposal for Practical Intervention With Virtual Reality
NCT04402034 ·Status: COMPLETED ·Phase: NA
-
Executive Functions Computerized Rehabilitation Using Virtual Reality to Improve Activities of Daily Living Post-stroke
NCT04855903 ·Status: UNKNOWN ·Phase: NA
-
Neurorehabilitation Using a Virtual Reality-based Mirror Therapy
NCT03329417 ·Status: COMPLETED ·Phase: NA
-
Home-based Virtual Reality Training After Stroke
NCT03261713 ·Status: COMPLETED ·Phase: NA
-
Telerehabilitation to Improve Balance and Mobility in Patients After Stroke
NCT06365463 ·Status: COMPLETED ·Phase: NA
-
Cognitive-motor Technology Rehabilitation in Frail Individuals
NCT07292428 ·Status: RECRUITING ·Phase: NA
-
In Home VR Therapy
NCT03062345 ·Status: COMPLETED ·Phase: NA
-
Effect of Occupational Therapy at Home E-Rehabilitation (OTHER) for Persons Post-stroke
NCT05855226 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Rehabilitation Protocol for Sensory-motor Rehabilitation After a Stoke
NCT06164054 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Study Evaluating the Effect of Moving Virtual Scenes on Postural Balance in a Stroke Rehabilitation Setting
NCT06053970 ·Status: UNKNOWN ·Phase: NA
-
Immersive Virtual Reality in Post Stroke
NCT04379687 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Versus Constraint-induced Movement on Hemiparesis in Cerebrovascular Event
NCT05875116 ·Status: RECRUITING ·Phase: NA
-
Efficacy of Virtual Reality in Upper Extremity Rehabilitation for Stroke Patients
NCT06143176 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality Exercise for Stroke Rehabilitation in Inpatients Who Are Unable to Stand
NCT02285933 ·Status: COMPLETED ·Phase: NA
-
The Effect of Dual Task Training on Upper Extremity Functions in Stroke Patients
NCT06128187 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation
NCT03528395 ·Status: COMPLETED ·Phase: NA