Effect of Virtual Reality on Balance and Gait Speed With Alzheimer's Dementia
NCT03928405 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2019-04-26
Summary
The aim of study is to investigate the effect of virtual reality application on balance and gait speed in individuals with Alzheimer's Dementia.
Conditions
- Alzheimer's Dementia
Interventions
- OTHER
-
Exercises with Nintendo Wii virtual reality device
In the first session, each Nintendo Wii components were introduced to each individual. The selected games and how they were played were taught to each individual by the physiotherapist and practically taught. The games were played with the help of physiotherapists in the first session so that individuals could transfer the correct weight on the Nintendo Wii balance board and to use the game console's control. The patient was supported with verbal and physical feedback when the patient played incorrectly during the games in the next sessions. Games that require serious balance and coordination were considered as a difficult activity for the patient and were not used in this study. The difficulty of the games was set to the simplest level for each patient. As the patients were successful the games' difficulty level was upgraded. The difficulty of the games has been increased according to the classification determined by the Nintendo Wii device.
Sponsors & Collaborators
-
Kırıkkale University
lead OTHER
Principal Investigators
-
Fatma KABAKCI · Karaman Ahmet Mete Nursing Home for the Elderly Care
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Max Age
- 80 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2018-01-01
- Primary Completion
- 2018-04-30
- Completion
- 2018-06-06
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Fall Prevention - Vestibular Rehabilitation
NCT03221296 ·Status: COMPLETED ·Phase: NA
-
Comparison of Dual Assignment, Cadence, and Gait Speed in Alzheimer's Dementia and Healthy Geriatric Individuals
NCT05767580 ·Status: UNKNOWN
-
Gait Analysis by Induced Disorientation in a VR Environment
NCT04134806 ·Status: UNKNOWN
-
Effects of Training in a Virtual Environment in Healthy Elderly
NCT01741402 ·Status: COMPLETED ·Phase: NA
-
The Effect of Motor Image Training on Balance Performance in Geriatric Individuals
NCT06056180 ·Status: RECRUITING ·Phase: NA
-
The Effect of Virtual Reality Exercises on Balance in Patients With Osteoporosis
NCT04780997 ·Status: UNKNOWN ·Phase: NA
-
Trunk Control, Balance, Gait, Functional Mobility and Fear of Falling in People With Alzheimer's Disease
NCT05576688 ·Status: COMPLETED ·Phase: NA
-
Comparative Effects of Virtual Reality and Vestibular Exercises on Balance Gait in Older Adults
NCT06407726 ·Status: COMPLETED ·Phase: NA
-
Comparison of Kinesiophobia, Balance, Falling and Walking Speeds of Elderly's With Physical Frailty With Alzheimer's
NCT05761665 ·Status: UNKNOWN
-
Effects of Task-oriented Training in Patients With Peripheral Vestibular Hypofunction
NCT06019104 ·Status: COMPLETED ·Phase: NA
-
Use of Virtual Reality for the Assessment of Attentional and Reaction Abilities for Fall Risk Evaluation
NCT06940245 ·Status: NOT_YET_RECRUITING
-
Immediate Effect of Plantar Vibration on Fall Risk and Postural Stability
NCT04034602 ·Status: COMPLETED ·Phase: NA
-
Effects of Physical Exercise, Virtual Reality and Brain Exercise on Balance of the Elderly
NCT03118414 ·Status: COMPLETED ·Phase: NA
-
Effects of Training on Fall Risk and Balance Performances
NCT03189342 ·Status: COMPLETED ·Phase: NA
-
Vestibular Rehabilitation Exercises vs. General Fitness Training on Dizziness, Balance Confidence, and Mobility in Individuals With Bilateral Vestibular Hypofunction
NCT05959967 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Activity-based Training for Preventing Falls for Older Adults With Mild Cognitive Impairment
NCT05971420 ·Status: COMPLETED ·Phase: NA
-
Effect of Plantar Sensory Exercises on Balance and Fall Risk in Nursing Home Elderly
NCT04477408 ·Status: COMPLETED ·Phase: NA
-
Gait Training For Reducing Risk Of Fall in the Elderly
NCT05613374 ·Status: COMPLETED ·Phase: NA
-
The Dual-task Training Under Different Priority Instructions on Gait Speed in Community-dwelling Older Adults
NCT03886805 ·Status: COMPLETED ·Phase: NA
-
A Study of Visual Attention Training to Improve Balance and Mobility
NCT02030743 ·Status: COMPLETED ·Phase: NA
-
Comparison of Strengthening and Balance Exercises in Early-Stage Dementia
NCT07040007 ·Status: COMPLETED ·Phase: NA
-
An Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults
NCT05915130 ·Status: UNKNOWN ·Phase: NA
-
Wii-Fit For Improving Activity, Gait And Balance In Alzheimer's Dementia
NCT01002586 ·Status: COMPLETED ·Phase: NA
-
Vestibular Rehabilitation and Dizziness
NCT01729039 ·Status: COMPLETED ·Phase: NA
-
Sensory Augmentation Methods in Stroke
NCT03988400 ·Status: COMPLETED ·Phase: EARLY_PHASE1