Effects of Training in a Virtual Environment in Healthy Elderly
NCT01741402 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2017-04-12
Summary
The objective of this work was to compare the effects of two balance training programs, one Nintendo Wii Fit-based and the other traditionally-based without the use of a gaming system, on the (1) balance, (2) gait, (3) functionality and (4) cognition ability in older adults. It is a prospective, single blinded, randomized clinical trial performed at Center of Research of the courses of Speech Therapy, Physical Therapy and Occupational Therapy of São Paulo University. Thirty-two older adults are randomly in control and experimental group, 16 each one. The study includes only participants scoring at least 24 in the Mini-Mental State Examination to rule out effects of dementia; without the presence of depression, according to the Geriatric Depression Scale of Yesaváge - version 15 (GDS-15 ≤ 5) and scores on the Berg Balance Scale (EBB ≥ 41).
Conditions
- Elderly
Interventions
- DEVICE
-
Virtual Reality Training
The participants of the study trained 10 balance games during 14 sessions
- OTHER
-
Physical Therapy
Patients of the control group was trained with balance exercises.
Sponsors & Collaborators
-
Coordination for the Improvement of Higher Education Personnel
collaborator OTHER -
University of Sao Paulo General Hospital
lead OTHER
Principal Investigators
-
Maria Elisa P Piemonte, PhD · University of Sao Paulo
-
Keyte Guedes, MS Student · University of Sao Paulo
-
Alexandra M Lobo, MS Student · University of Sao Paulo
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2010-02-28
- Primary Completion
- 2013-01-31
- Completion
- 2014-02-28
Countries
- Brazil
Study Locations
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