The Effect of Motor Image Training on Balance Performance in Geriatric Individuals
NCT06056180 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 46
Last updated 2025-05-08
Summary
The goal of this study \[type of study: clinical trial\] is to was planned to investigate the effect of motor imagery training given to geriatric individuals with action observation on their balance performance and to compare these two methods.
The main questions it aims to answer are:
1. Is virtual reality-based balance training given together with action observation and motor imagery for six weeks in geriatric individuals more effective in improving static balance than virtual reality-based balance training given alone?
2. Is virtual reality-based balance training given together with action observation and motor imagery for six weeks in geriatric individuals more effective in improving dynamic balance than virtual reality-based balance training given alone?
3. Is virtual reality-based balance training given together with motor imagery for six weeks in geriatric individuals more effective in increasing balance confidence than virtual reality-based balance training given alone?
46 geriatric individuals will be randomized into 2 groups. Along with action observation, motor imagery training and virtual reality-based balance training will be given to the study group. On the other hand, only virtual reality-based balance training will be given to the control group. All assessments will be repeated before and after the trainings. The trainings will be applied 2 days a week for 6 weeks. Each training session; 25 minutes for the control group and 45 minutes for the study group.
Conditions
- Imagery (Psychotherapy)
- Postural Control
- Postural Balance
- Virtual Reality Therapy
- Surface Electromyography
- Geriatric Assessment
- Physical Therapy Techniques
- Physical Therapy
- Healthy Ageing
- Healthy Aging
- Falling
Interventions
- OTHER
-
Balance Training
Participants will be given static and dynamic balance training with a balance platform game console (20 minutes) containing interactive video games based virtual reality for a total of 6 weeks.
- OTHER
-
Motor İmagery Training
For motor imagery training, two visualization scenarios will be created: anterior and posterior motor imagery. One of the visualization scenarios appropriate to each individual's needs will be used. Participants will be asked to perform kinesthetic or visual motor imagery in accordance with the scenario they listened to (10 minutes).
- OTHER
-
Action Observation Training
Action observation training will be done using video modeling method. The video content will include Nintendo Wii games in which the games that the person will play in that session are played by someone else and successful scores are achieved (10 minutes).
Sponsors & Collaborators
-
Muğla Sıtkı Koçman University
lead OTHER
Principal Investigators
-
Şeyda Ercan Yüceer · Mugla Sitki Kocman Univercity
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Max Age
- 80 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-11-01
- Primary Completion
- 2025-05-31
- Completion
- 2025-12-31
Countries
- Turkey (Türkiye)
Study Locations
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