Virtual Reality Activity-based Training for Preventing Falls for Older Adults With Mild Cognitive Impairment
NCT05971420 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 18
Last updated 2023-08-02
Summary
Using a Virtual Reality (VR) games-based application is as an innovative falls prevention technology in an aged care service. The VR intervention has promising effects on improving the physical and balance performances in the older adults.The study explored and evaluated the effects of VR activity-based training on falls prevention among community-dwelling older adults with mild cognitive impairment.
Conditions
- Mild Cognitive Impairment
- Fall Prevention
- Virtual Reality
- Exercise Training
Interventions
- OTHER
-
VR activity-based
VR games activities were chosen for simulated cognitive-motor training in the VR group. The VR training modules for this study included fire drill, walking exercise, balancing game activities and community shopping practices. These training modules involved dual task components; the participant was expected to train up his/her physical and cognitive motor performances in an 8-week VR activity-based program. VR group participants received 2-sessions per week, 16 training sessions in total.
- OTHER
-
Exercise-based (Baduanjin)
The exercise group used a traditional Chinese Qigong Baduanjin exercise incorporating with a fall prevention education strategy.
Sponsors & Collaborators
-
The Hong Kong Polytechnic University
collaborator OTHER -
University of Southern Queensland
lead OTHER
Principal Investigators
-
WING KEUNG IP · University of Southern Queensland
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- TRIPLE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-07-01
- Primary Completion
- 2021-12-30
- Completion
- 2022-01-15
Countries
- Hong Kong
Study Locations
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