The Effects of Video Games in Stroke

NCT03896542 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 45

Last updated 2019-04-01

No results posted yet for this study

Summary

Aims: To establish whether the effectiveness of conventional treatment is increased when it is complemented with video-based therapy, whether specific rehabilitation or commercial after subacute stroke.

Design: Randomized clinical trial with pre / post-test and follow-up evaluation, assessor blinded study.

Methodology: Three different groups: conventional treatment, conventional treatment and commercial videogame, or conventional treatment and specific rehabilitation videogame. The three groups completed 12 sessions.

Conditions

Interventions

DEVICE

Commercial video game.

Stroke patient had played with commercial video game, along 12 sessions.

DEVICE

rehabilitation video game

Stroke patient had played with an specific video game for rehabilitation, along 12 sessions

Sponsors & Collaborators

  • Universidad de Burgos

    lead OTHER

Principal Investigators

  • J. Hilario Ortiz Huerta · Universidad de Burgos

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
CROSSOVER

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2017-07-01
Primary Completion
2017-12-31
Completion
2018-02-20

Countries

  • Spain

Study Locations

More Related Trials

Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03896542 on ClinicalTrials.gov