Virtual Reality Device for Rehabilitation of Stroke Patients
NCT04139980 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 5
Last updated 2022-08-31
Summary
This study will evaluate the potential efficacy and safety of using virtual reality gaming in conjunction to standard therapy regimen care as an approach to promote upper-limb motor recovery, cognitive function and quality of life after stroke. The investigators believe that allowing users to interact with a computer-simulated reality environment will result in a pleasant experience, which will likely result in motivation and therapy engagement.
Conditions
Interventions
- OTHER
-
Virtual Reality (VR)
Each VR session is 30 minutes long. Participants are able to pause or discontinue at any time. Each participant will receive one VR sessions five times per week over the course of a two-week period.
Sponsors & Collaborators
-
University of Alabama at Birmingham
lead OTHER
Principal Investigators
-
Chen Lin, MD · University of Alabama at Birmingham
Study Design
- Allocation
- NA
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-01-01
- Primary Completion
- 2020-03-03
- Completion
- 2020-03-03
Countries
- United States
Study Locations
More Related Trials
-
Virtual Environment Rehabilitation for Chronic Stroke
NCT01414686 ·Status: COMPLETED ·Phase: PHASE2
-
Development of a Virtual Reality Spatial Retraining Therapy to Improve Neglect in Stroke Survivors
NCT04793516 ·Status: UNKNOWN ·Phase: NA
-
EMG-controlled Virtual Reality to Improve Upper Extremity Function in Chronic Stroke Patients
NCT04154371 ·Status: UNKNOWN ·Phase: NA
-
Feasibility Study of a Virtual Reality Cognitive-motor Task Based on Positive Stimuli for Stroke Rehabilitation
NCT02539914 ·Status: COMPLETED ·Phase: NA
-
Follow-up Study of the Effectiveness of Virtual Reality Therapy in Patients With Stroke
NCT04587349 ·Status: COMPLETED ·Phase: NA
-
The Effect of Mirror Therapy With Virtual Reality Application on Motor-Sense Acquisition and Quality of Live in Home Care of Stroke Patients
NCT05624892 ·Status: UNKNOWN ·Phase: NA
-
The Effects of Video Games in Stroke
NCT03896542 ·Status: COMPLETED ·Phase: NA
-
Role of Functional Translation After Immersive Virtual Reality Exposure in Persons With Stroke
NCT04360460 ·Status: COMPLETED ·Phase: NA
-
Investigating the Feasibility of Combining Virtual Reality and Bilateral Transcranial Direct Stimulation to Improve Upper Limb Recovery in Patients With Stroke
NCT07288385 ·Status: RECRUITING ·Phase: NA
-
Investigating the Efficacy of Combining Virtual Reality-Based Mirror Therapy (VRMT) and Transcranial Direct Current Stimulation (tDCS) to Improve Upper Limb Recovery in Patients with Stroke
NCT06764797 ·Status: RECRUITING ·Phase: PHASE3
-
Virtual Reality Mirror Therapy for Those With Acquired Brain Injury: A Clinical Pilot Study
NCT02762058 ·Status: UNKNOWN ·Phase: NA
-
Motor Learning of Stroke Patients in Virtual Environments
NCT03583827 ·Status: UNKNOWN ·Phase: NA
-
Cognitive Motor Therapy Applications Using Videogame Platform
NCT02256007 ·Status: TERMINATED ·Phase: NA
-
Immersive Virtual Reality for Stroke Motor Rehabilitation
NCT03094650 ·Status: COMPLETED ·Phase: NA
-
Effects Of Transcutaneous Vagus Nerve Stimulation With Virtual Reality In Post-Stroke Patients
NCT06632665 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Combining tDCS With VR-based Motor Training in Stroke
NCT03144102 ·Status: UNKNOWN ·Phase: NA
-
Effect of Motor Imagery With Virtual Reality in Patients With Stroke
NCT04215679 ·Status: RECRUITING ·Phase: NA
-
Activities of Daily Living (ADL) Virtual Reality (VR) for Acquired Brain Injury (ABI) Upper-Limb Rehabilitation
NCT07026630 ·Status: WITHDRAWN ·Phase: NA
-
Feasibility and Reliability of Using BeCureTM Virtual Reality in Patients With Stroke
NCT06696469 ·Status: RECRUITING
-
Virtual Reality and Neurostimulation for Early Stroke Rehabilitation
NCT06887231 ·Status: RECRUITING ·Phase: NA
-
Effects of Comprehensive Augmented and Virtual Reality in Stroke Patients
NCT05193539 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality Multisensory Cooperative Task-Oriented Mirror Therapy
NCT07139379 ·Status: RECRUITING ·Phase: NA
-
Efficacy of Recreational-therapeutic Use of Video Games on the Emotional State of Stroke Patients
NCT05143385 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality as a Motor Priming Tool for Cognitive-Motor Rehabilitation Among Sub-Acute Stroke Patients
NCT04443127 ·Status: UNKNOWN ·Phase: NA
-
Safety and Efficacy of Multisensory Stimulation Virtual Reality for Stroke Patients.
NCT06275516 ·Status: RECRUITING ·Phase: NA