Pilot Study of EMG-Directed Virtual-Reality Experience Training for Motor Stroke Rehabilitation
NCT05253989 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 98
Last updated 2022-04-25
Summary
Novel approaches are needed for the management of stroke patients, as current practice relies on the presence of a qualified professional, of which there are severe shortages. Rehabilitation technologies provide a unique solution to this problem. Recent technological advances in EMG signal processing mean that researchers are now able to decompose EMG recordings of the residual muscle activity of stroke survivors. This information can be used to detect biomarkers of a patient's functional status, allowing an objective measure of function to be obtained. This information could be used to predict patient recovery and decide on the best course of treatment. Furthermore, this technology can be used to predict attempted patient movements, which could be used to drive a virtual reality interface that gives feedback on movement attempts. This could be delivered through a gaming interface, creating an enjoyable and motivational rehabilitation technology for stroke patients, and providing a treatment option for the most severe patients. Synchronizing patients' attempted movements with electrical stimulation of the desired muscle groups may further enhance neuroplasticity and rehabilitation outcomes. Advances in electronics have made it so electrical stimulation systems are wearable, portable and comfortable, commonplace in rehabilitation clinics and accessible to the general public (https://www.surge.co.uk/).
In order to verify the clinical validity of such an approach, there is a need to conduct a large scale trial (6 months). The purpose of this study will be to assess the clinical validity of a gaming-based intervention driven by EMG activity in promoting long-term functional recovery. The study will also be assessing the capability of an AI algorithm to predict long-term recovery based on biomarkers detected in the early EMG signals. The team wishes to conduct a large scale trial to learn from the past mistakes of rehabilitation technologies, which were insufficiently powered to result in statistically significant outcomes, especially given the heterogeneous nature of the stroke population.
The impact of such an intervention could be revolutionary for stroke patients. It would provide a treatment option for severe stroke patients, where none currently exists. It also ensures that rehabilitation could be commenced within the most time-critical period (the earliest weeks following stroke). Such an intervention would integrate easily into existing care practice and relieve some of the pressure on the NHS. The long-term impact would be to significantly improve the lives of stroke survivors and substantially reduce the burden on the NHS.
Furthermore, the implications of this technology would go beyond stroke rehabilitation, and could be used in any patient with any form of paralysis. In order to test and validate this, the study team are also looking to include a small proportion of spinal cord injury patients in the protocol. The rationale being two-fold: they provide an alternative recruitment pool, with a simpler injury that does not also cause cognitive impairments, meaning they will be easier to collect data from and draw meaningful conclusions, in addition, it will help support that this technology can be useful in different patient groups and provide insight for future research directions. Spinal cord injury was chosen as a second condition, as like stroke it is one of the largest causes of paralysis, but tends to affect a younger patient population, which will allow us to compare the efficacy of this treatment approach in different age groups.
Conditions
- Stroke
- Spinal Cord Injuries
Interventions
- DEVICE
-
VR Intervention
VR Device that allows a patient to play games based on the EMG activity in the upper limb.
- DEVICE
-
FES
Functional Electrical Stimulation used to increase motor excitability whilst engaging in VR rehabilitation
Sponsors & Collaborators
-
Imperial College London
lead OTHER
Principal Investigators
-
Paul Bentley · Charing Cross Hospital: Neurology Consultant
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SEQUENTIAL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-05-01
- Primary Completion
- 2024-03-31
- Completion
- 2024-10-30
More Related Trials
-
EMG Controlled Device in Acute Rehabilitation After Acute Stroke
NCT04599036 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effectiveness of Neuromuscular Electrical Stimulation After Stroke
NCT03913624 ·Status: COMPLETED ·Phase: NA
-
Non-Invasive Brain Signal Training to Induce Motor Control Recovery After Stroke
NCT00746525 ·Status: COMPLETED ·Phase: NA
-
Motor Learning of Stroke Patients in Virtual Environments
NCT03583827 ·Status: UNKNOWN ·Phase: NA
-
Effect of Motor Imagery With Virtual Reality in Patients With Stroke
NCT04215679 ·Status: RECRUITING ·Phase: NA
-
Combined Transcranial Direct Current Stimulation and Motor Imagery-based Robotic Arm Training for Stroke Rehabilitation
NCT01897025 ·Status: COMPLETED ·Phase: PHASE2
-
Functional Electrical Stimulation (FES) for Upper Extremity Recovery in Stroke
NCT00142792 ·Status: COMPLETED ·Phase: NA
-
Non-invasive Neuromodulation NESA Application in the Rehabilitation of Stroke Sequelae
NCT05853952 ·Status: RECRUITING ·Phase: NA
-
EMG-controlled Virtual Reality to Improve Upper Extremity Function in Chronic Stroke Patients
NCT04154371 ·Status: UNKNOWN ·Phase: NA
-
Combining MyoCI With Memory Reactivation to Improve Motor Recovery After Stroke
NCT04312269 ·Status: RECRUITING ·Phase: NA
-
Effects of Virtual Reality Multisensory Cooperative Task-Oriented Mirror Therapy
NCT07139379 ·Status: RECRUITING ·Phase: NA
-
Mixed Reality and Virtual Reality Technology With Mirror Therapy for Stroke Rehabilitation
NCT05903235 ·Status: RECRUITING ·Phase: NA
-
Exploring the Effect of Visual Feedback on Motion Trajectory in a Virtual Reality Environment.
NCT04103957 ·Status: UNKNOWN
-
The Effects of Mirror-Based Virtual Reality Systems and Recalibration Software on Upper Extremity Function in Individuals Experiencing Hemiparesis Post-Stroke
NCT05856669 ·Status: COMPLETED ·Phase: NA
-
Investigating the Efficacy of Combining Virtual Reality-Based Mirror Therapy (VRMT) and Transcranial Direct Current Stimulation (tDCS) to Improve Upper Limb Recovery in Patients with Stroke
NCT06764797 ·Status: RECRUITING ·Phase: PHASE3
-
Effects of Neuromuscular Electrical Stimulation in Muscle Architecture and Functionality of Patients After Acute Stroke
NCT03840954 ·Status: UNKNOWN ·Phase: NA
-
Tracking Neural Synergies After Stroke.
NCT04805866 ·Status: ACTIVE_NOT_RECRUITING
-
VNS-supplemented Motor Retraining After Stroke
NCT04088578 ·Status: COMPLETED ·Phase: NA
-
EEG Based BCI for Upper Limb Rehabilitation in Stroke
NCT04188132 ·Status: UNKNOWN ·Phase: NA
-
Myoelectric Computer Interface to Reduce Muscle Co-activation After Stroke
NCT03579992 ·Status: COMPLETED ·Phase: NA
-
Design and Verification of Individualized Smart Assistive Devices for Stroke Rehabilitation
NCT03502122 ·Status: COMPLETED ·Phase: NA
-
A Study Of Vagus Nerve Stimulation (VNS) With Mobility Training For Gait Recovery After Chronic Ischemic Stroke
NCT07291024 ·Status: RECRUITING ·Phase: NA
-
Efficacy of a Combined Transcranial Direct Current Stimulation and Virtual Reality Intervention
NCT03528018 ·Status: COMPLETED ·Phase: NA
-
Effect of Neuro20 Functional Electrical Stimulation Suit on Autonomic Function, Muscle Performance, and Gait
NCT07164846 ·Status: RECRUITING ·Phase: NA
-
Neuroplasticity After Proprioceptive Rehabiliation
NCT05277519 ·Status: RECRUITING