Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis
NCT03094364 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 31
Last updated 2019-04-18
Summary
Participants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. They will also receive 4 home visits from a therapist designed to increase use of their arm for daily activities that are important to them. Participants will also receive a smart watch that will measure use of their weaker arm and alert them when their arm is not participating in activities. Arm strength and function will be measured before and after the therapy program.
Conditions
- Primary Progressive Multiple Sclerosis
- Hemiparesis
Interventions
- BEHAVIORAL
-
Gaming CI Therapy
Intensive remote (via video game) therapy for upper extremity hemiparesis.
Sponsors & Collaborators
-
Ohio State University
collaborator OTHER -
University of Massachusetts, Lowell
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2015-11-30
- Primary Completion
- 2018-10-31
- Completion
- 2018-10-31
Countries
- United States
Study Locations
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