Motor Learning of Stroke Patients in Virtual Environments
NCT03583827 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 80
Last updated 2019-12-03
Summary
The aim of this study is to assess the motor learning of patients with chronic stroke in virtual environments. Half the patients will undergo conventional therapy and half virtual reality training using virtual game. The study will also include healthy individuals matched for age, sex, schooling and hand laterality.
Conditions
- Stroke
- Stroke Sequelae
Interventions
- OTHER
-
Virtual reality
Virtual reality is a simulation of the real world generated by computer software and experienced by users via a man-machine interface, providing them with intensive repetition of complex tasks, directed by visual and auditory stimuli, creating dynamic individual-task interaction, a motivating environment and immediate feedback on performance and results, stimulating motor skill learning and motor control of complex behaviors.
- OTHER
-
Conventional physical therapy
Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.
Sponsors & Collaborators
-
Conselho Nacional de Desenvolvimento Científico e Tecnológico
collaborator OTHER_GOV -
Universidade Federal do Rio Grande do Norte
lead OTHER
Principal Investigators
-
Tania F Campos, PhD · Universidade Federal do Rio Grande do Norte
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 70 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2014-02-10
- Primary Completion
- 2019-11-20
- Completion
- 2020-02-01
Countries
- Brazil
Study Locations
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