Functional Viability Duck Duck Punch
NCT03053492 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 66
Last updated 2020-08-03
Summary
This study has 2 parts: In one part of this study, people with stroke will either play a custom designed computer game for stroke rehabilitation called Duck Duck Punch or an off the shelf computer game with their weaker arm 3 times per week for 6 weeks. Evaluations will determine whether or not one computer game improved arm movement more than the other. In the second part of the study, people with stroke, caregivers of people with stroke and stroke rehabilitation therapists will meet in several focus groups to design a useful and informative Duck Duck Punch performance report.
Conditions
- Rehabilitation
- Recovery of Function
- Stroke
Interventions
- DEVICE
-
Duck Duck Punch Play
The behavioral intervention will include playing a hands-free video game custom designed for stroke survivors.
- BEHAVIORAL
-
Commercially Available Game Play
The behavioral intervention will include playing a hands-free video game available off-the-shelf.
Sponsors & Collaborators
-
National Institutes of Health (NIH)
collaborator NIH -
National Institute of Neurological Disorders and Stroke (NINDS)
collaborator NIH -
Medical University of South Carolina
lead OTHER
Principal Investigators
-
Michelle L Woodbury, PhD · Medical University of South Carolina
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 21 Years
- Max Age
- 90 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2017-01-10
- Primary Completion
- 2019-02-08
- Completion
- 2019-02-08
- FDA Device
- Yes
Countries
- United States
Study Locations
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