Behavior Management Using Audiovisual Tools
NCT01643915 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 224
Last updated 2021-05-10
Summary
The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.
Conditions
- Disruptive Global Behavior During Previous Treatment Visits
Interventions
- BEHAVIORAL
-
No distraction method
Patients with conventional treatment. No distraction method during the treatment visits.
- BEHAVIORAL
-
Distraction method
Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit.
- BEHAVIORAL
-
Distraction method
Patients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
Sponsors & Collaborators
-
Universitat Internacional de Catalunya
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 4 Years
- Max Age
- 9 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2012-09-30
- Primary Completion
- 2015-07-31
- Completion
- 2015-09-30
Countries
- Spain
Study Locations
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