Behavior Management Using Audiovisual Tools

NCT01643915 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 224

Last updated 2021-05-10

No results posted yet for this study

Summary

The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.

Conditions

  • Disruptive Global Behavior During Previous Treatment Visits

Interventions

BEHAVIORAL

No distraction method

Patients with conventional treatment. No distraction method during the treatment visits.

BEHAVIORAL

Distraction method

Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit.

BEHAVIORAL

Distraction method

Patients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.

Sponsors & Collaborators

  • Universitat Internacional de Catalunya

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Model
CROSSOVER

Eligibility

Min Age
4 Years
Max Age
9 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2012-09-30
Primary Completion
2015-07-31
Completion
2015-09-30

Countries

  • Spain

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT01643915 on ClinicalTrials.gov