Comparison of Virtual Reality, EMLA Cream, and Standard Care for Pain During Blood Draws in Children
NCT07763132 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 450
Last updated 2026-08-13
Summary
This randomized controlled trial evaluates methods to reduce pain during venipuncture in children aged 3 to 15 years. The study compares three approaches: virtual reality distraction using a VR headset, topical anesthesia with EMLA cream, and standard care without an additional pain-reducing intervention. The main question is whether virtual reality reduces pain during venipuncture more effectively than EMLA cream or standard care. Pain is assessed immediately after venipuncture using the Wong-Baker Faces Pain Rating Scale (0-10). The planned study sample includes 450 children.
Conditions
- Procedural Pain
Interventions
- BEHAVIORAL
-
Virtual Reality Distraction
Virtual reality distraction is provided during venipuncture using a Meta Quest 3 headset. All participants assigned to this intervention view the same 360° wildlife video. Children can change the direction of view by moving their head but cannot control the content or sequence of the video. The headset is used throughout the venipuncture procedure.
- DRUG
-
Lidocaine-Prilocaine Cream
Topical EMLA cream containing lidocaine and prilocaine is applied to the planned venipuncture site, covered with an occlusive dressing, and left in place for at least 60 minutes before venipuncture.
Sponsors & Collaborators
-
Marie Lulková
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 3 Years
- Max Age
- 15 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-09-01
- Primary Completion
- 2027-06-30
- Completion
- 2027-06-30
Countries
- Czechia
Study Locations
More Related Trials
-
Virtual Reality vs Standard-of-Care for Comfort During Intravenous Catheterization
NCT03681730 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality for Children's Blood Sampling
NCT04472507 ·Status: COMPLETED
-
Effects of Virtual Reality and Tablet Distraction During IV Cannulation in Children
NCT07739381 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Goggle Utilization for Venipuncture Distraction
NCT04479735 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality on Pain, Fear and Anxiety During Blood Draw in Children Aged 5-12 Years Old
NCT04040036 ·Status: COMPLETED ·Phase: NA
-
Active Virtual Reality Distraction on Procedure-Related Emotional Behaviour, Pain, And Anxiety
NCT07261410 ·Status: COMPLETED ·Phase: NA
-
Use of Virtual Reality Game Playing During Venipuncture
NCT03518346 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Virtual Reality Game for Pediatric Pain and Anxiety Management During Skin Prick Testing
NCT05796596 ·Status: UNKNOWN ·Phase: NA
-
Effect of the Format of a Video Game on Children's Experience During Venipuncture
NCT05065307 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Distraction During Pediatric Intravenous Line Placement
NCT03304769 ·Status: UNKNOWN ·Phase: NA
-
Distraction on Procedure-Related Emotional Appearance, Pain, Fear, and Anxiety During Phlebotomy in Children
NCT05818761 ·Status: COMPLETED ·Phase: NA
-
Virtual-Reality and Cold-Vibration Device on Procedure-Related Fear, Anxiety and Pain During Pediatric IV Line Placement
NCT04853056 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality in the Management of Pain in Pediatrics: a Multi-center Randomized Clinical Trial (RealPED)
NCT05902585 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality and Kaleidoscope on Pain and Anxiety Levels During Venipuncture in Children
NCT03913897 ·Status: COMPLETED ·Phase: NA
-
The Effect of Non-pharmacological Methods on Pain, Fear
NCT07032181 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality as a Substitute to Pharmacological Sedation During PICC Placement in Pediatric Patients
NCT05275621 ·Status: UNKNOWN ·Phase: NA
-
Pain Elimination and Anxiety Control Through Experiential Virtual Reality
NCT06504602 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality as a Distraction Technique for Performing Lumbar Punctures in Children and Young Adu
NCT04092803 ·Status: COMPLETED ·Phase: NA
-
Distraction Using VR for Children During IV in an Emergency Department
NCT04081935 ·Status: COMPLETED ·Phase: NA
-
The Effect of VR on Pain, Anxiety And Fear During Venipuncture in Children
NCT06527092 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality for Hemophilia
NCT03507582 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality On Pain and Anxiety During Blood Draw in Children: A Randomized Controlled Study
NCT05175924 ·Status: COMPLETED ·Phase: NA
-
The Main Content of This Study is to Use Virtual Reality Technology Combined With Local Anesthesia With Lidocaine Injection at Different Times to Reduce the Pain of PICC in School-age Children
NCT06562829 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality on Pain, Fear and Anxiety by Children During Venipuncture
NCT06727149 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality on Child Pain
NCT04950478 ·Status: COMPLETED ·Phase: NA