Effect of the Format of a Video Game on Children's Experience During Venipuncture
NCT05065307 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 50
Last updated 2022-11-09
Summary
Anxiolysis and analgesia are of paramount importance when conducting medical procedures, particularly in children. Nonpharmacologic techniques such as distraction and hypnosis improve the patient experience when used in the correct setting and may reduce the need for medications and pharmacological sedation. Virtual reality immersion is a novel approach to anxiolysis and analgesia but the content (i.e. games) available on the market are limited in their appropriateness for age, and the lack of specific design for medical procedures. VRelief, designed using a multidisciplinary team of clinicians, hypnosis practitioners, psychologists and computer scientists specializing in the Multimodal Modelling of Emotion \& Feeling may present a safe and superior alternative to a similar game presented in a video tablet format, in mitigating procedural anxiety and pain and improving the patient experience during venipuncture.
Conditions
- Pain, Procedural
Interventions
- DIAGNOSTIC_TEST
-
Venipuncture
Diagnostic venipuncture
Sponsors & Collaborators
-
University Hospital, Geneva
lead OTHER
Principal Investigators
-
Cyril Sahyoun, MD · University Hospital, Geneva
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 5 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-06-21
- Primary Completion
- 2021-07-03
- Completion
- 2021-07-06
Countries
- Switzerland
Study Locations
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