Effects of Physical Game Intervention on Memory, Attention, Gross Motor Skills and Social Adaptability in Children Aged 4-6 Years
NCT07683208 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 42
Last updated 2026-07-06
Summary
This study aims to improve the memory, attention, gross motor skills and social adaptation ability of children aged 5 to 6 years. Taking physical games as the intervention method, it explores the effects of physical games on promoting young children's memory, attention, gross motor skills and social adaptation ability, and analyzes the approaches and mechanisms through which physical games enhance these abilities among children aged 4 to 6 years. The game scheme will be timely adjusted according to feedback obtained from a semester-long intervention. Finally, in collaboration with kindergarten teachers and the research team, a set of classroom-based physical game programs suitable for children aged 4 to 6 will be developed, so as to provide theoretical references and practical approaches for the improvement of the above abilities in preschool children of this age group. Smart physical game equipment is adopted and integrated into children's daily physical game classes to record and store children's sports data, establish individual archives of children's motor abilities, and realize real-time uploading, analysis and sharing of sports test results, enabling parents and teachers to keep abreast of children's physical exercise and motor development status in a timely manner.
Conditions
- Locomotor Skill
- Perceived Motor Competence
- Memory
- Short-term Memory
- Immediate Memory
- Attention
- Perceived Competence
- Gross Motor Skills
- Social Adaptation Ability
- Physical Game
Interventions
- BEHAVIORAL
-
Structured Physical Game Intervention Group
Physical games focusing on improving preschool children's locomotor skills verified based on three-round Delphi method:W-Run; Pony Finding Friends; My Territory; Eagle Catching Chicks; Fruit Picking; The Wolf is Coming; Puppy Seeking Bones; Dizzy Spin.
Sponsors & Collaborators
- lead OTHER
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 5 Years
- Max Age
- 6 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-04-08
- Primary Completion
- 2024-06-03
- Completion
- 2024-07-10
Countries
- China
Study Locations
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