Gamified Learning Methods and HPV Knowledge in Nursing Students

NCT07557719 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 90

Last updated 2026-04-29

No results posted yet for this study

Summary

This study is designed as a randomized controlled trial (RCT) with a pretest-posttest-follow-up design. It aims to compare the effectiveness of gamified teaching methods (Gimkit and escape room) with traditional theoretical education in improving nursing students' Human Papillomavirus (HPV)-related knowledge and literacy.

Conditions

  • Game-Based Learning
  • Educational Intervention
  • Nursing Education

Interventions

BEHAVIORAL

Gimkit-Based Game-Based Learning

Participants will receive standardized theoretical education on Human Papillomavirus (HPV), followed by participation in a Gimkit-based digital quiz game consisting of multiple-choice and true/false questions designed to reinforce HPV-related knowledge.

BEHAVIORAL

Escape Room-Based Game-Based Learning

Participants will receive standardized theoretical education on Human Papillomavirus (HPV), followed by participation in structured escape room-based learning activities consisting of crossword puzzles, word search tasks, and matching exercises designed to reinforce HPV-related knowledge.

Sponsors & Collaborators

  • Aydin Adnan Menderes University

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
45 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2026-04-17
Primary Completion
2026-05-15
Completion
2026-06-13

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07557719 on ClinicalTrials.gov