Real-Time Avatar Feedback in Virtual Reality Exercise
NCT07384065 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 28
Last updated 2026-02-03
Summary
The goal of this study is to examine whether real-time feedback provided by a virtual trainer avatar during virtual reality (VR) exercise influences participants' exercise well-being and movement accuracy. The study also aims to compare different types of feedback delivered by the avatar.
The main questions this study aims to answer are:
Does real-time avatar feedback improve exercise well-being during VR-based training?
Does real-time avatar feedback improve movement accuracy during exercise?
Are there differences between no feedback, verbal feedback, and combined verbal-gestural feedback?
Researchers will compare three VR exercise conditions: no feedback, verbal feedback, and combined verbal-gestural feedback, using a randomized crossover design so that each participant experiences all conditions.
Participants will:
Take part in three VR exercise sessions, each lasting approximately 15 minutes
Complete the sessions under different feedback conditions, with the order randomized
Perform guided physical exercises while wearing a VR headset and following a virtual trainer avatar
Provide self-reported ratings of exercise experience after each session
This study is an interventional, randomized crossover trial conducted in adults, with all procedures completed during a single study period.
Conditions
- Healthy Participants
Interventions
- BEHAVIORAL
-
VR Exercise With No Avatar Feedback
Participants perform a standardized exercise session in a virtual reality environment guided by a virtual trainer avatar. The avatar demonstrates the exercises but does not provide any real-time verbal or gestural feedback during the session.
- BEHAVIORAL
-
VR Exercise With Verbal Avatar Feedback
Participants perform a standardized exercise session in a virtual reality environment guided by a virtual trainer avatar. Real-time motion data are analyzed by the VR system, and the avatar provides adaptive verbal feedback during the exercise session.
- BEHAVIORAL
-
VR Exercise With Verbal and Gestural Avatar Feedback
Participants perform a standardized exercise session in a virtual reality environment guided by a virtual trainer avatar. Real-time motion data are analyzed by the VR system, and the avatar provides adaptive verbal and gestural feedback during the exercise session.
Sponsors & Collaborators
-
National Information Processing Institute
lead OTHER_GOV
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Max Age
- 50 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-05-06
- Primary Completion
- 2024-05-24
- Completion
- 2024-05-24
Countries
- Poland
Study Locations
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