The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community

NCT06539065 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 63

Last updated 2024-08-06

No results posted yet for this study

Summary

The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life.

Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.

Conditions

  • Virtual Reality

Interventions

DEVICE

VR interactive games

The experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription,

Sponsors & Collaborators

  • Taipei Medical University

    lead OTHER

Principal Investigators

  • Chueh-Ho Lin, PhD · Taipei Medical University

Study Design

Allocation
RANDOMIZED
Purpose
HEALTH_SERVICES_RESEARCH
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
65 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2023-02-13
Primary Completion
2023-06-05
Completion
2023-06-15

Countries

  • Taiwan

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06539065 on ClinicalTrials.gov