The Effect of Virtual Reality Exergame on Physical Activity and Fitness in The Elderly
NCT07089667 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2025-07-31
Summary
Virtual Reality exergame is a video games that combine body motion control with physical activity in a safe virtual environment. In the elderly, VR exergames like the Nintendo Switch RingFit Adventure aid rehabilitation, improving physical function, cognition, balance and mental well-being. These games overcome the boredom of traditional exercise with a multisensory and interactive environment that engages the whole body. The general objective of the present research is to evaluate the effectiveness of virtual reality exergames on physical activity and fitness in the elderly.
Design : This study is an experimental study with a randomized controlled trial - double blind design. This experimental study was conducted with blinding, specifically a single blinding where the researcher and data analyst (statistician) did not know the allocation of samples to the intervention and control groups.
Conditions
- Healthy Elderly
Interventions
- BEHAVIORAL
-
virtual reality exergame
virtual reality exergame using Nintendo RingFit
- BEHAVIORAL
-
Conventional
Conventional-based aerobic exercise using video aerobic exercise of the Ministry of Health (KEMENKES) protocol
Sponsors & Collaborators
-
Hasanuddin University
lead OTHER
Principal Investigators
-
Andi Amirah Shaleha Junaedi, MD, M.Sc · Physical Medicine and Rehabilitation, Faculty of Medicine of Hasanuddin University, Indonesia
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-06-21
- Primary Completion
- 2024-08-09
- Completion
- 2024-08-09
Countries
- Indonesia
Study Locations
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