The Effect of Virtual Reality-Based Occupational Health and Safety Training on Workplace Accidents and Occupational Health Literacy Among Adolescents in Vocational Education
NCT07043244 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 65
Last updated 2025-06-29
Summary
In Türkiye, Vocational Education Centers (VECs) provide apprenticeship and mastery training as well as vocational course programs under the regulation of the Ministry of National Education. These centers aim to equip learners with practical and theoretical skills aligned with labor market needs. In VECs, students receive theoretical education one to two days per week, while spending four to five days receiving hands-on vocational training at workplaces. As part of this structure, students are insured against occupational accidents and diseases and receive 30% of the minimum wage. Currently, approximately 1.5 million students are enrolled in VECs, with an employment rate of 88%, significantly higher than that of vocational high schools (55%).
The Motor Vehicles Technology field is one of the most populated programs in VECs. Türkiye's rapid advancement in the automotive industry has heightened the demand for a qualified workforce in this area. According to the UN Convention on the Rights of the Child, Türkiye recognizes every person under 18 years as a child. However, the labor force participation rate among children aged 15-17 has risen to 22.1%. These children often work long hours under unfavorable conditions. Reports indicate that children working in automotive technology suffer from musculoskeletal issues, lack tetanus vaccination, and do not utilize personal protective equipment.
Despite Türkiye's ratification of international conventions addressing child labor, the prevalence of child labor and related adverse social and health consequences remain a challenge. Occupational accidents are alarmingly high among child workers. One critical factor in reducing such incidents is improving Occupational Health Literacy (OHL), defined as the capacity of workers to access, understand, and use information and services to make informed decisions regarding workplace health and safety.
This project aims to reduce work-related accidents and improve the OHL levels of child workers in the Motor Vehicles Technology field through a Virtual Reality (VR) simulation-based occupational health and safety education program. VR simulation provides a three-dimensional, interactive learning environment where users can explore and engage with simulated scenarios. VR is particularly suitable for demonstrating hazardous, costly, or complex processes that are difficult to replicate in classroom settings. According to literature, VR-based learning yields better educational outcomes compared to traditional methods, offering cost-effectiveness, efficient space use, and opportunities for self-directed learning.
The proposed program integrates VR simulations designed to present realistic workplace hazards and safety practices. Through immersive interaction, the program seeks to enhance learners' awareness and behavioral competence regarding occupational risks. This intervention, targeting Generation Z youth, aligns with the urgent need for innovative, tech-supported approaches to safeguard children's health in vocational contexts.
Conditions
- Occupational Health
- Work Accident
- Labor
Interventions
- BEHAVIORAL
-
virtual reality simulation
no description, work attempt completed
Sponsors & Collaborators
-
Saglik Bilimleri Universitesi
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 15 Years
- Max Age
- 18 Years
- Sex
- MALE
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2025-04-10
- Primary Completion
- 2025-05-20
- Completion
- 2025-06-18
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Development of Hand Hygiene Training Virtual Reality Simulation and Evaluation of Its Effectiveness
NCT06788405 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality in Nursing Students' Communication Skills
NCT07117604 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effect of the Virtual Reality Training in Elderly
NCT05703568 ·Status: UNKNOWN ·Phase: NA
-
Investigation of the Effect of Virtual Reality Environment on Developing Clinical Skills in Nursing Students
NCT06718881 ·Status: COMPLETED ·Phase: NA
-
Effects of VR-Based Exergames on Physical and Cognitive Health in Sedentary Workers
NCT07192562 ·Status: COMPLETED ·Phase: NA
-
Home Accidents Training For Parents of CWSN
NCT06839196 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Turkish Validity and Reliability of VRSUQ
NCT07247747 ·Status: NOT_YET_RECRUITING
-
Development and Implementation Haptic VR Simulation
NCT07175467 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Development and Impact Assessment of Virtual Reality Simulator on the Education of the Endotracheal Intubation in the Medical Students
NCT03681301 ·Status: TERMINATED ·Phase: NA
-
Psychiatric Nursing Students Therapeutic Communication
NCT05994352 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Virtual Reality Technology in Ventrogluteal Injection Training
NCT05623436 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Glasses Used During Burn Dressing in Children on Parents' Satisfaction Level and Anxiety
NCT05373797 ·Status: COMPLETED
-
Surgical Hand Washing and Sterile Dressing Training With Virtual Reality Glasses
NCT06162364 ·Status: COMPLETED ·Phase: NA
-
Enhancing Immersion in Virtual Reality Based Advanced Life Support Training
NCT06458452 ·Status: RECRUITING ·Phase: NA
-
Effects of Virtual Reality on Anxiety, Stress, and Work Performance in ICU Nurses
NCT07097519 ·Status: COMPLETED ·Phase: NA
-
Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
NCT06830772 ·Status: COMPLETED ·Phase: NA
-
Investigation of the Effect of Virtual Reality Software on Nurses' Clinical Practice, Problem Solving and Clinical Decision Making Skills and Anxiety in the Care Management of Intensive Care Patients.
NCT05982288 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Sickness Questionnaire: Psychometrics in Stroke Patients
NCT07297862 ·Status: ENROLLING_BY_INVITATION
-
Work at Heights Training: Conventional Approach With and Without Immersive Virtual Reality
NCT06728566 ·Status: RECRUITING ·Phase: NA
-
Effects of Virtual Reality Application on Pain, Anxiety, and Patient Satisfaction in Dressing Patients With Pressure Sores
NCT07114003 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality and Nursing Students and Dementia
NCT06091462 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effect of Virtual Reality Application Applied to Patients With Total Knee Replacement at Different Times
NCT06792123 ·Status: COMPLETED ·Phase: NA
-
The Effect Of Virtual Reality Glasses On Pain And Anxiety During The Kidney Stone Lithotripsy Procedure
NCT06629727 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effect of Education Given With Virtual Reality Glasses on Self-Care Ability of Patients After Bariatric Surgery
NCT07283432 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality on Pain and Anxiety in Patients Undergoing Upper Endoscopy
NCT06159829 ·Status: COMPLETED ·Phase: NA