Effect of the Virtual Reality Training in Elderly
NCT05703568 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 42
Last updated 2023-09-21
Summary
The study aims to investigate the efficacy of group-based exercises using virtual reality on activities of daily living in elderly population.
Conditions
- Elderly
Interventions
- OTHER
-
virtual reality
14 elderly participants receive intervention protocol of group- based virtual reality training program (XBOX Kinect games: Your Shape: Fitness Evolved) in which total 16-sessions were given for twice a week for eight weeks for 45-minutes.
- OTHER
-
Virtual reality
14 elderly participants receive intervention protocol of individual virtual reality training program (XBOX Kinect games: Your Shape: Fitness Evolved) in which total 16-sessions were given for twice a week for eight weeks for 45-minutes.
Sponsors & Collaborators
-
Eskisehir Osmangazi University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-01-01
- Primary Completion
- 2024-02-01
- Completion
- 2024-06-01
Countries
- Turkey (Türkiye)
Study Locations
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