Overground Virtual Reality (VR) Gait Rehabilitation for Traumatic Brain Injury (TBI)
NCT07038889 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60
Last updated 2026-05-12
Summary
The purpose of this study is to evaluate a new virtual reality (VR)-based rehabilitation program designed to help individuals with traumatic brain injury (TBI) improve their walking abilities in real-world settings. By comparing immersive VR-assisted overground gait therapy to contemporary non-immersive, treadmill-based VR therapy (i.e., C-Mill), the investigators aim to determine its effectiveness in enhancing mobility and quality of life for TBI patients.
Conditions
- Traumatic Brain Injury
- Stroke
- Gait Training
Interventions
- DEVICE
-
C-Mill VR+ by Motek
Participants perform treadmill-assisted walking while interacting with non-immersive, game-like environments displayed on screens attached to the treadmill.
- DEVICE
-
Walk-over-Ground
This intervention utilizes the HTC VIVE Pro 2 system for a realistic, fully immersive VR-assisted overground gait therapy. The immersive VR environment is designed to mimic real-world scenarios and challenges, enhancing the rehabilitation process by engaging patients in naturalistic gait activities.
Sponsors & Collaborators
-
Indiana University Health
collaborator OTHER -
Indiana University
lead OTHER
Principal Investigators
-
Hee-Tae Jung, Ph.D. · Indiana University, Luddy School of Informatics, Computing, and Engineering
-
Peter Altenburger, Ph.D., PT · Indiana University, School of Health & Human Sciences; Indiana University Health, Center for Advanced Neurorehabilitation
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-06-30
- Primary Completion
- 2027-06-30
- Completion
- 2027-06-30
- FDA Device
- Yes
Countries
- United States
Study Locations
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