Enhancing Brain Training With Virtual Reality
NCT03582579 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 80
Last updated 2024-07-05
Summary
The purpose of this study is to evaluate the effectiveness of brain training in a Virtual Reality set up in neurotypical populations as well as in the traumatic brain injury population.
Conditions
- Mild Traumatic Brain Injury
Interventions
- BEHAVIORAL
-
Training in Virtual Reality
Action Video Game Based Training in Virtual Reality
- BEHAVIORAL
-
Training on a computer screen
Action Video Game Based Training on a computer screen
Sponsors & Collaborators
-
NeuroTrainer
collaborator INDUSTRY -
University of Rochester
lead OTHER
Principal Investigators
-
Duje Tadin, PhD · University of Rochester
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 75 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2018-06-27
- Primary Completion
- 2025-09-30
- Completion
- 2025-09-30
Countries
- United States
Study Locations
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