Virtual Reality Game to Enhance Auditory Processing in Children With Cochlear Implants
NCT06788184 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 24
Last updated 2025-07-30
Summary
This study aimed to design and evaluate the effectiveness of a virtual reality-based restaurant simulation game to improve central auditory processing skills in children with bilateral cochlear implants. The study aims to improve auditory attention, working memory, and speech perception in noise. Children with bilateral cochlear implants between the ages of 10 and 18 will participate in this study, which combines traditional rehabilitation methods with a virtual reality game. The "Hearing in Noise Test" (HINT) assessment tools will be used. The game aims to present interactive scenarios that simulate auditory difficulties encountered in daily life and to improve auditory processing skills. The usability of the game will be tested in the pilot phase. This project aims to bring an innovative approach to rehabilitation programs and to contribute to the social integration of children with hearing loss while increasing social awareness.
Conditions
- Central Auditory Processing Disorder
Interventions
- DEVICE
-
Virtual Reality (VR) Game for Auditory Processing
The Virtual Reality (VR) Game is a novel auditory rehabilitation tool designed to enhance central auditory processing skills in children with cochlear implants. This intervention features a restaurant simulation environment where participants perform auditory tasks such as identifying verbal orders, recognizing speech in noisy environments, and matching auditory cues to visual inputs. Dosage Form: Virtual reality sessions conducted through a VR headset (Oculus Meta Quest 3). Frequency: Once per week. Duration per Session: 30 minutes per session. Total Duration: Four weeks (4 sessions). Complexity Levels: Tasks increase in complexity over time, starting with simple auditory cues in quiet environments and progressing to more challenging scenarios involving background noise and multitasking. The VR game is specifically designed to replicate real-world auditory challenges in a controlled and engaging virtual environment, providing participants with tailored tasks to improve auditory atten
- BEHAVIORAL
-
Traditional Auditory Rehabilitation
Name: Traditional Auditory Rehabilitation Description: Participants will continue the standard auditory rehabilitation program they currently receive at their registered rehabilitation center and will focus on improving auditory processing skills. This program includes: Session Length: 30 minutes per session Frequency: Once a week Total Duration: 4 weeks (4 sessions total) Components: Improve speech understanding in noise
Sponsors & Collaborators
-
Istanbul Aydın University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-04-01
- Primary Completion
- 2025-06-01
- Completion
- 2025-06-15
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Virtual Reality in the Rehabilitation of Visually Induced Motion Sickness
NCT07318142 ·Status: COMPLETED ·Phase: NA
-
The Effects of Virtual Reality Education on Balance, Depression, Anxiety and Stress Parameters
NCT05985096 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention for Anxiety and Depression in Children, Adolescents, and Adults
NCT07250971 ·Status: COMPLETED ·Phase: NA
-
VIRTUAL REALITY GLASSES, CHILDREN WITH LIVER TRANSPLANTATION
NCT05420025 ·Status: UNKNOWN ·Phase: NA
-
Additional Benefits of Virtual Reality Therapy for Individuals With Neck Pain
NCT06235515 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality on Sleep Quality and Mental Well-being
NCT06074419 ·Status: COMPLETED ·Phase: NA
-
The Use of Virtual Reality Applications in Tension-Type Headaches
NCT06155669 ·Status: COMPLETED ·Phase: NA
-
Relaxation With Virtual Reality on Fatigue and Comfort in Hemodialysis Patients
NCT05814679 ·Status: COMPLETED ·Phase: NA
-
Applicability and Efficiency of Virtual Reality Intervention in Knee Surgery Patients
NCT06311994 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Application for Pain and Anxiety Reduction During Cystoscopy
NCT06079814 ·Status: RECRUITING ·Phase: NA
-
The Effect of Musical Video With Virtual Reality Goggles on Patient's Anxiety and Comfort During Ureteroscopy
NCT06914830 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effect of Vırtual Realıty Glasses on Mıld Cognıtıve Impaırment in Elderly
NCT06735352 ·Status: COMPLETED ·Phase: NA
-
The Effect of Video Streaming with Virtual Reality Glasses on Pain and Anxiety
NCT06776497 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality During Urodynamics on Vital Signs, Anxiety, and Satisfaction
NCT07277894 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effect of Virtual Reality on Patient Outcomes and Satisfaction in Total Knee Replacement
NCT06933732 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effect Of Virtual Reality Distraction on Symptom Control and Anxiety in Children With Leukemia
NCT05818748 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Virtual Reality Glasses Application on Pain and Anxiety Levels in Colorectal Surgery Patients
NCT07065994 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality in Patients With Knee Osteoarthritis
NCT06272825 ·Status: RECRUITING ·Phase: NA
-
Healthy Volunteer Undergoing Painful Stimuli With and Without Hypnosis and Virtual Reality
NCT04107558 ·Status: COMPLETED ·Phase: NA
-
How Virtual Reality is Impacting Balance: An Examination of Postural Stability
NCT06139900 ·Status: COMPLETED
-
Development and Implementation Haptic VR Simulation
NCT07175467 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback
NCT03689660 ·Status: COMPLETED ·Phase: NA
-
Feasibility, Usability and Safety of the Vestibular Rehabilitation Using the Immersive Virtual Reality Software DizzyVR
NCT06350721 ·Status: COMPLETED ·Phase: NA
-
Psychiatric Nursing Students Therapeutic Communication
NCT05994352 ·Status: UNKNOWN ·Phase: NA
-
Designing Virtual Reality-based Software for People With Multiple Sclerosis
NCT05420532 ·Status: UNKNOWN ·Phase: NA