Virtual Reality in the Rehabilitation of Visually Induced Motion Sickness
NCT07318142 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 46
Last updated 2026-01-05
Summary
In recent years, rapidly advancing virtual reality (VR) technology has been widely used in many fields, from education to health and from entertainment to therapeutic applications, by creating interactive and highly immersive digital environments. However, the increasing use of VR systems has also been associated with physiological side effects. One of these is Visually Induced Motion Sickness (VIMS), a syndrome characterized by symptoms such as eye strain, fatigue, dizziness, headache, and nausea, especially when individuals experience a sense of motion in virtual environments despite physical immobility. VIMS is thought to occur due to sensory conflicts among the visual, vestibular, and motor systems, and its severity may vary depending on individual factors and the intensity of the visual motion cues.
The aim of this study is to evaluate the effect of a VR-based vestibular rehabilitation program on symptoms associated with VIMS. The VR stimuli consist of real travel videos available on the YouTube VR platform. To enhance familiarity and the sense of presence, 360° videos depicting scenes from Istanbul, Turkey were selected and categorized based on difficulty level.
The study includes two groups: a control group of healthy individuals and an experimental group of individuals diagnosed with VIMS. All participants undergo baseline assessments. The experimental group receives a VR-based vestibular rehabilitation program for 4 weeks, delivered twice per week, with each session lasting 30 minutes. The intervention uses a VR headset and consists of progressively challenging visual motion stimuli.
The effectiveness of the intervention will be evaluated using both subjective and objective outcome measures, including the Simulator Sickness Questionnaire (SSQ), visual analog scale (VAS) symptom ratings, and static posturography assessments (Balance Screening and Limits of Stability - Reaction Time). Pre- and post-intervention assessments will be compared within and between groups to determine the impact of the rehabilitation program.
This study is designed to contribute to the understanding of VR-based vestibular rehabilitation approaches and to support the development of safer and more effective VR applications.
Conditions
- Motion Sickness, Space
- Visually Induced Motion Sickness
- Vestibular Rehabilitation in MS
Interventions
- OTHER
-
The effects of virtual reality exposure were assessed using posturography.
The study group (individuals with VIMS) underwent a four-week VR rehabilitation program consisting of 8 sessions, each lasting 30 minutes.
Sponsors & Collaborators
-
Istanbul Aydın University
lead OTHER
Principal Investigators
-
Rukiye Tanisir Disci · Istanbul Aydın University
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Max Age
- 30 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-06-21
- Primary Completion
- 2025-09-18
- Completion
- 2025-10-15
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Virtual Reality Effect in Geriatric Individuals
NCT04268589 ·Status: COMPLETED ·Phase: NA
-
Designing Virtual Reality-based Software for People With Multiple Sclerosis
NCT05420532 ·Status: UNKNOWN ·Phase: NA
-
VR Therapy Effects in Lumbar Disc Herniation
NCT07309627 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Approach in Multiple Sclerosis
NCT04212689 ·Status: UNKNOWN ·Phase: NA
-
Effects of Virtual Reality on Sleep Quality and Mental Well-being
NCT06074419 ·Status: COMPLETED ·Phase: NA
-
Additional Benefits of Virtual Reality Therapy for Individuals With Neck Pain
NCT06235515 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality in Chronic Neck Pain
NCT06549166 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Investigation of the Effects of Two Types of Locomotion in the Virtual Environment
NCT06206213 ·Status: COMPLETED
-
Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback
NCT03689660 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality and Music Recital on Anxiety and Agitation in Patients Undergoing Spinal Anaesthesia
NCT06765967 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality in Patients With Knee Osteoarthritis
NCT06272825 ·Status: RECRUITING ·Phase: NA
-
How Virtual Reality is Impacting Balance: An Examination of Postural Stability
NCT06139900 ·Status: COMPLETED
-
The Effect of Virtual Reality on Fatigue and Functional Capacity in Patients With MS
NCT06987994 ·Status: COMPLETED ·Phase: NA
-
Effect of Vırtual Realıty Glasses on Mıld Cognıtıve Impaırment in Elderly
NCT06735352 ·Status: COMPLETED ·Phase: NA
-
Active Virtual Reality Distraction on Procedure-Related Emotional Behaviour, Pain, And Anxiety
NCT07261410 ·Status: COMPLETED ·Phase: NA
-
Motion Sickness Desensitization Using VR
NCT05628220 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention for Anxiety and Depression in Children, Adolescents, and Adults
NCT07250971 ·Status: COMPLETED ·Phase: NA
-
Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults
NCT07007026 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Feasibility, Usability and Safety of the Vestibular Rehabilitation Using the Immersive Virtual Reality Software DizzyVR
NCT06350721 ·Status: COMPLETED ·Phase: NA
-
The Effects of Virtual Reality Greenspace on Stress Among Adults With Mobility Impairments
NCT06682143 ·Status: RECRUITING ·Phase: NA
-
Distraction-Based Interventions During Implanted Venous Port Catheter Needle Entry: Virtual Reality Application
NCT06551753 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality on Freezing Phenomenon, Balance, Functional Mobility, Participation in Parkinson's Patients
NCT06390553 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality in Hand Peripheral Nerve Injuries Effectiveness of Based Movement Therapy
NCT05898568 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality on Brain Hemodynamic Activity in Chronic Pain
NCT06154850 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality-Based Music Therapy on Cognitive and Motor Skills in Subacute Stroke Patients
NCT07010536 ·Status: RECRUITING ·Phase: NA