The Effect of Biofeedback-Based Virtual Reality Game on Children

NCT05585840 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 62

Last updated 2024-03-06

No results posted yet for this study

Summary

The needles of port catheters, which are often used in childhood cancer treatment, must be changed every 5-7 days, which causes pain, anxiety, and fear in children every 5-7 days In recent years, the usage of virtual reality has grown to distract children during port catheter needle insertion. But it's not always easy for children to switch their attention to something else. A good child distractor must be sensory-stimulating, developmentally appropriate, and highly interactive.

Conditions

  • Pediatric Cancer

Interventions

DEVICE

Biofeedback-based virtual reality game

The application will be a biofeedback-based virtual reality game developed by the researchers in collaboration with engineering in line with the literature review.

Sponsors & Collaborators

  • Koç University

    lead OTHER

Principal Investigators

  • Eyşan Hanzade Umaç · Koç University

Study Design

Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
6 Years
Max Age
12 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2023-07-15
Primary Completion
2023-10-31
Completion
2023-12-31

Countries

  • Turkey (Türkiye)

Study Locations

More Related Trials

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05585840 on ClinicalTrials.gov