The Effect of Biofeedback-Based Virtual Reality Game on Children
NCT05585840 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 62
Last updated 2024-03-06
Summary
The needles of port catheters, which are often used in childhood cancer treatment, must be changed every 5-7 days, which causes pain, anxiety, and fear in children every 5-7 days In recent years, the usage of virtual reality has grown to distract children during port catheter needle insertion. But it's not always easy for children to switch their attention to something else. A good child distractor must be sensory-stimulating, developmentally appropriate, and highly interactive.
Conditions
- Pediatric Cancer
Interventions
- DEVICE
-
Biofeedback-based virtual reality game
The application will be a biofeedback-based virtual reality game developed by the researchers in collaboration with engineering in line with the literature review.
Sponsors & Collaborators
-
Koç University
lead OTHER
Principal Investigators
-
Eyşan Hanzade Umaç · Koç University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-07-15
- Primary Completion
- 2023-10-31
- Completion
- 2023-12-31
Countries
- Turkey (Türkiye)
Study Locations
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