Virtual Reality Gaming for Exercise and Mindfulness Among Pediatric Cancer Rehabilitation
NCT06298357 · Status: COMPLETED · Phase: PHASE1 · Type: INTERVENTIONAL · Enrollment: 11
Last updated 2026-03-18
Summary
This study will explore the potential benefits of a virtual reality gaming program that focuses on mindfulness and exercise among pediatric cancer rehabilitation patients. The program will last 8 weeks outside of the hospital. Participants will start immediately in the hospital (immediate start group) or wait 8 weeks after hospital discharge to start the program (waitlist control group).
Conditions
- Pediatric Cancer
Interventions
- BEHAVIORAL
-
Immediate Start - Virtual Reality
Participants will use a Meta Quest virtual reality headset and play video games for exercise and mindfulness. They will start using the headsets in the hospital and then will continue to do so for 8 weeks after hospital discharge.
- BEHAVIORAL
-
Delayed Start - Virtual Reality
Participants will receive usual care in the hospital and outside of the hospital for 8 weeks. After the 8 week post-discharge period, participants will use a Meta Quest virtual reality headset and play video games for exercise and mindfulness for an 8 week period.
Sponsors & Collaborators
-
University of Alabama at Birmingham
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 8 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-06-27
- Primary Completion
- 2025-12-01
- Completion
- 2026-03-16
Countries
- United States
Study Locations
More Related Trials
-
VR-based EF Rehabilitation for Pediatric TBI
NCT03611062 ·Status: COMPLETED ·Phase: NA
-
The Usability, Feasibility, and Tolerability of Virtual Reality for Rehabilitation From COVID-19
NCT04505761 ·Status: COMPLETED ·Phase: NA
-
Self-Adaptive Immersive Virtual Reality Serious Game to Enhance Motor Skill Learning and Attention in Older Adults
NCT06141642 ·Status: COMPLETED ·Phase: NA
-
Health Related Quality of Life Effects of Off-the-shelf Computer Gaming in Alzheimer and Related Disorders Populations
NCT01416012 ·Status: TERMINATED ·Phase: NA
-
VR Cognitive Rehabiliation for Pediatric TBI
NCT04526639 ·Status: COMPLETED ·Phase: NA
-
Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
NCT03985761 ·Status: COMPLETED ·Phase: NA
-
Neurocognitive Rehabilitation Using Virtual Reality
NCT04017091 ·Status: COMPLETED ·Phase: NA
-
Real-time Interaction and Motion Tracking in VR for Telerehabilitation
NCT04190095 ·Status: UNKNOWN ·Phase: NA
-
Safety and Effectiveness of a Virtual Pediatric Cardiac Rehabilitation Program or Telerehabilitation in Children With Heart Disease
NCT06819059 ·Status: COMPLETED ·Phase: NA
-
Concurrent Aerobic Exercise and Virtual Reality Cognitive Training
NCT02963415 ·Status: COMPLETED ·Phase: NA
-
Impact of Physical Activity on Cognitive Outcomes in Youth With Pediatric-Onset Multiple Sclerosis (POMS)
NCT03933020 ·Status: TERMINATED ·Phase: NA
-
An Attention-Restorative Therapy (ART)-Based Virtual Reality Intervention to Address Cancer-Related Cognitive Impairments Among Breast Cancer Survivors
NCT05030792 ·Status: COMPLETED ·Phase: NA
-
VR Mindfulness Training for Veterans With SCI
NCT06587607 ·Status: RECRUITING ·Phase: NA
-
Using Virtual Reality to Train Children in Pedestrian Safety
NCT00850759 ·Status: COMPLETED ·Phase: PHASE3
-
Study of Attention and Memory Treatments for Cancer Survivors
NCT04870320 ·Status: COMPLETED ·Phase: NA
-
Digital Gaming for Persons With Traumatic Brain Injury
NCT02425527 ·Status: COMPLETED ·Phase: NA
-
Enhancing Brain Training With Virtual Reality
NCT03582579 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality Treadmill Training in Individuals With Traumatic Brain Injury
NCT05721209 ·Status: SUSPENDED ·Phase: NA
-
Telerehabilitation Cognitive Impairments Following Chemotherapy Usability Study
NCT04839588 ·Status: COMPLETED
-
Virtual Reality in Rehabilitation of Executive Functions in Children With Mild or Moderate Traumatic Brain Injury
NCT06127459 ·Status: RECRUITING ·Phase: NA
-
MENTOR Wellness Program
NCT06148324 ·Status: RECRUITING ·Phase: NA
-
Immersive Virtual Reality Techniques on the Effects on Cognition in People With Cancer
NCT05907265 ·Status: RECRUITING ·Phase: NA
-
Neuroplasticity-Based Cognitive Remediation for Pediatric Brain Tumor Survivors
NCT02129712 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Study - COVID-19 Protocol
NCT04678778 ·Status: COMPLETED ·Phase: NA
-
Computerized Cognitive Training for Childhood Cancer Survivors
NCT00629395 ·Status: TERMINATED ·Phase: NA