Real-time Interaction and Motion Tracking in VR for Telerehabilitation
NCT04190095 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 2
Last updated 2019-12-09
Summary
Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of telerehabilitation. We aim to take the significant step to develop the patient-centered telerehabilitation that will feature real-time patient-therapist interaction with functions of tele-monitoring, tele-diagnosis, and tele-therapy. Such an interactive telerehabilitation is expected to increase patient adherence to therapy and minimize the existing health disparities.
Conditions
- Telerehabilitation
Interventions
- DEVICE
-
Motion Tracking in VR
Participant will wear motion sensors and VR devices
- BEHAVIORAL
-
VR Interaction
Participant will perform VR interaction task
Sponsors & Collaborators
-
University of Wyoming
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- DEVICE_FEASIBILITY
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Max Age
- 45 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-01-31
- Primary Completion
- 2021-07-31
- Completion
- 2021-10-31
More Related Trials
-
Improving Traumatic Brain Injury Rehab Care With Comm Health Services: a Research Project Within the TBI Model System
NCT06188364 ·Status: RECRUITING ·Phase: EARLY_PHASE1
-
The Usability, Feasibility, and Tolerability of Virtual Reality for Rehabilitation From COVID-19
NCT04505761 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality-based Mindful Movement Therapy for Seniors
NCT06334328 ·Status: COMPLETED ·Phase: NA
-
Eye-tracking Working Memory Training in Children and Youth With Severe Cerebral Palsy
NCT06918379 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality Gaming for Exercise and Mindfulness Among Pediatric Cancer Rehabilitation
NCT06298357 ·Status: COMPLETED ·Phase: PHASE1
-
Motion-based Interactive Technology for Improved Quality of Life in Individuals With Cognitive Impairment
NCT06466460 ·Status: RECRUITING ·Phase: NA
-
Based-virtual Reality Diagnosis for Neuropsychiatric Diseases and Sleep/Wake Disorders
NCT02544295 ·Status: UNKNOWN ·Phase: NA
-
"Interactive Metronome Technology for Blast-Related Traumatic Brain Injury"
NCT01248390 ·Status: COMPLETED ·Phase: NA
-
Enhancing Brain Training With Virtual Reality
NCT03582579 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Efficacy of Cognitive Rehabilitation Using Virtual Reality and Computer-based Cognitive Stimulation on Cognitive Impairment Associated to Movement Disorders
NCT05769972 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality and Physical Exercise on Cognitive and Functional Performance in Hospitalized Older Patients
NCT06340282 ·Status: RECRUITING ·Phase: NA
-
Testing Devices That Involve the Sense of Touch in Subjects With Traumatic Brain Injury
NCT01404494 ·Status: COMPLETED
-
Telerehabilitation Early After CNS Injury
NCT06069999 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
A Telerehabilitation Intervention to Improve Activity and Participation Among Adults Following Acquired Brain Injury
NCT02977624 ·Status: COMPLETED ·Phase: NA
-
Effect of a Multicomponent Exercise Program With Virtual Reality (MEP-VR) vs Standard Approaches on Functional and Cognitive Domains in Hospitalized Geriatric Patients: Study Protocol for a Randomized Controlled Trial.
NCT06469554 ·Status: COMPLETED ·Phase: NA
-
Intervention to Promote Survivor Resilience and Adjustment: Efficacy and Sustainability
NCT03421964 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Based Balance Training in People With Mild Cognitive Impairment
NCT02214342 ·Status: COMPLETED ·Phase: NA
-
Wellness and Quality of Life Perceptions of People With Traumatic Brain Injury
NCT04794894 ·Status: ENROLLING_BY_INVITATION
-
Multicomponent Telerehabilitation to Engage Veterans in Effective Self-Management of Complex Health Conditions
NCT06288438 ·Status: RECRUITING ·Phase: NA
-
Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders
NCT03196739 ·Status: COMPLETED ·Phase: NA
-
Usability, Acceptability, and Safety of Virtual Reality-based Cognitive Intervention
NCT05583903 ·Status: COMPLETED ·Phase: NA
-
Online Memory Intervention for Individuals with Traumatic Brain Injury
NCT04331392 ·Status: RECRUITING ·Phase: NA
-
Assessment and Rehabilitation of Central Sensory Impairments for Balance in mTBI
NCT02748109 ·Status: COMPLETED ·Phase: NA
-
TeleRehab to Restore Upper Limb Function in People With Chronic TBI
NCT06184932 ·Status: RECRUITING ·Phase: NA
-
Neurocognitive Rehabilitation Using Virtual Reality
NCT04017091 ·Status: COMPLETED ·Phase: NA