Impact of Physical Activity on Cognitive Outcomes in Youth With Pediatric-Onset Multiple Sclerosis (POMS)
NCT03933020 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 2
Last updated 2022-05-19
Summary
The purpose of this study is to to determine how implementing a home-based virtual reality video (VR) game exercise program in young people with Multiple Sclerosis(MS) can improve disability outcomes by measuring its impact on cognitive assessments (BICAMS), subjective measures of cognitive, physical and psychosocial disability, and motor assessments (6MWT).
Conditions
- Pediatric Onset Multiple Sclerosis (POMS)
Interventions
- DEVICE
-
VR active video game intervention
The Microsoft VR active game program will consist of 3 weekly sessions of 45 minutes each combining 3 different types of exercise
- BEHAVIORAL
-
Educational session
This consists of two education discussion sessions on the benefits of exercise for people with MS. The investigator MS specialists will conduct these sessions either by phone or at the time of a clinic visit and will also discuss difficulties encountered by participants with adherence.
- BEHAVIORAL
-
Standard Management of Physical Activity
Routine discussion of lifestyle factors including physical activity during clinic visits
Sponsors & Collaborators
-
Microsoft Corporation
collaborator INDUSTRY -
The University of Texas Health Science Center, Houston
lead OTHER
Principal Investigators
-
Stephanie Garcia-Tarodo, MD · The University of Texas Health Science Center, Houston
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 15 Years
- Max Age
- 25 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-05-10
- Primary Completion
- 2019-05-31
- Completion
- 2019-05-31
- FDA Device
- Yes
Countries
- United States
Study Locations
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