Virtual Reality and Technologies for Elderly
NCT06076148 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 7
Last updated 2025-07-29
Summary
The objective of this clinical trial is to understand the determinants and opportunities for acceptance of immersive technologies to support physical, cognitive, and social health and the possibilities for "aging well" among the new generation of older adults. The main questions it aims to answer are:
* What are the needs and expectations in terms of immersive activities and intervention methods according to age?
* Do different game modes influence the needs and expectations in immersive activities of this population? 50 participants will be asked to complete a preliminary questionnaire about their activity habits and preferences. They will then be invited to participate in individual or multiplayer virtual reality game trials, a post-trial discussion about their experience and a questionnaire completion.
Conditions
- Aging Well
Interventions
- DEVICE
-
Virtual reality games
three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.
Sponsors & Collaborators
-
Natural Sciences and Engineering Research Council, Canada
collaborator OTHER -
SEC Fonds Immobilier Groupe Maurice
collaborator UNKNOWN -
Fédération Québécoise des Loisirs en Institution
collaborator UNKNOWN -
Fédération de l'Age D'Or du Québec
collaborator UNKNOWN -
TOPMED
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 50 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-04-14
- Primary Completion
- 2024-02-09
- Completion
- 2024-02-09
Countries
- Canada
Study Locations
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