Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults

NCT07007026 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44

Last updated 2025-06-05

No results posted yet for this study

Summary

To investigate the effectiveness of an immersive virtual reality intervention on physical fitness, balance, physical activity level, risk of falling, fear of falling, fatigue, and quality of life in older adults compared to an active control group (ACG).

Conditions

  • Geriatric
  • Virtual Reality

Interventions

OTHER

Immersive Virtual Reality

The intervention program was implemented over a period of eight weeks, with three ses-sions per week, each lasting 35 minutes.

OTHER

Traditional Home-based Exercises

The participants were instructed to adhere to the exercise program thrice weekly for a period of eight weeks.

Sponsors & Collaborators

  • Eastern Mediterranean University

    lead OTHER

Principal Investigators

  • Ender Angın Associate Professor Doctor · Eastern Mediterranean University

  • Gözde İyigün Associate Professor Doctor · Eastern Mediterranean University

  • Damla Parmak · Eastern Mediterranean University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2024-12-01
Primary Completion
2025-03-20
Completion
2025-05-30

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07007026 on ClinicalTrials.gov