Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults
NCT07007026 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44
Last updated 2025-06-05
Summary
To investigate the effectiveness of an immersive virtual reality intervention on physical fitness, balance, physical activity level, risk of falling, fear of falling, fatigue, and quality of life in older adults compared to an active control group (ACG).
Conditions
- Geriatric
- Virtual Reality
Interventions
- OTHER
-
Immersive Virtual Reality
The intervention program was implemented over a period of eight weeks, with three ses-sions per week, each lasting 35 minutes.
- OTHER
-
Traditional Home-based Exercises
The participants were instructed to adhere to the exercise program thrice weekly for a period of eight weeks.
Sponsors & Collaborators
-
Eastern Mediterranean University
lead OTHER
Principal Investigators
-
Ender Angın Associate Professor Doctor · Eastern Mediterranean University
-
Gözde İyigün Associate Professor Doctor · Eastern Mediterranean University
-
Damla Parmak · Eastern Mediterranean University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-12-01
- Primary Completion
- 2025-03-20
- Completion
- 2025-05-30
Countries
- Turkey (Türkiye)
Study Locations
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