Tech-based Respite Care for Caregivers and Homebound Older Adults
NCT07160673 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 180
Last updated 2025-09-12
Summary
The goal of this study is to examine the effectiveness of VR-based respite in improving cognitive function, mental health, and quality of life in caregivers and homebound older adults compared to a control group using videos and a usual care group. Participants are randomly assigned to one of three groups: VR intervention, video control, or usual care.
The VR group receives immersive VR sessions using the SilVR Adventures platform. The video group receives non-immersive video sessions with similar content. The usual care group receives no additional intervention.
Assessments are conducted at baseline, immediate post-intervention, and 3 months post-intervention to measure changes in depression, anxiety, loneliness, quality of life, and other outcomes. The intervention dosage will be 4 weeks (1 sessions/week; 30 min/session).
Secondarily, the study explores differences in effectiveness between caregivers and homebound older adults, and potential moderators or mediators such as baseline health status, technological literacy, and social support.
Conditions
- Caregiver Stress
- Social Isolation in Older Adults
- Cognitive Decline in Older Adults
- Depression in Older Adults
- Anxiety in Older Adults
Interventions
- DEVICE
-
VR-based Respite
Caregivers and homebound older adults will receive 4 weeks of VR-based respite sessions. 4 weeks (1 session/week; 30 min/session) of immersive VR sessions using SilVR Adventures platform. Sessions include virtual travel destinations (e.g., cities, natural wonders) and social activities (e.g., group tours). Facilitated by trained research staff, with 5-10 minutes viewing and 20 minutes reflection/discussion.
- DEVICE
-
Video-based Respite
Caregivers and homebound older adults will receive 4 weeks of video-based respite sessions. 4 weeks (1 session/week; 30 min/session) of non-immersive video sessions with content similar to VR themes (e.g., landscapes, cultural events). Facilitated by trained research staff, with post-video discussion. EEG data collected during viewing to assess emotional states.
Sponsors & Collaborators
-
Hong Kong University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-09-01
- Primary Completion
- 2026-10-31
- Completion
- 2027-02-28
Countries
- Hong Kong
Study Locations
More Related Trials
-
Comparison of the Benefits of a Personalized Intervention (Virtual Environment and Device) Compared to Usual Care
NCT05759026 ·Status: COMPLETED ·Phase: NA
-
Investigation of the Effectiveness of Virtual Reality (VR) Hypnosis in Improving Poor Sleep Among Chinese Childhood Cancer Survivors
NCT07279168 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality and Technologies for Elderly
NCT06076148 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality on Functional Fitness and Quality of Life of Older Population
NCT04166747 ·Status: COMPLETED ·Phase: NA
-
VR Interventions to Reduce the Prevalence of Delirium in ICU Patients
NCT05525702 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality (VR) Based Mindfulness Practice in Relieving Stress in Postgraduate Students
NCT05948280 ·Status: UNKNOWN ·Phase: NA
-
VR Integrated Into Multicomponent Interventions for Improving Sleep in ICU
NCT05518955 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Virtual Reality-Based Sensory Stimulation Intervention in Preventing Delirium in Intensive Care Units
NCT06153472 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
VR-Guided Mindfulness for ESKD Caregiver Well-Being
NCT06479200 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Designing a Virtual Reality Intervention to Improve Physical and Psychological Health in Intensive Care Units
NCT06797895 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Investigation of the Effectiveness of Virtual Reality Applications in Postmenopausal Osteoporosis Patients
NCT07231822 ·Status: RECRUITING ·Phase: NA
-
VR Gaming and Its Impact on Functional Status and Quality of Life in Seniors
NCT06864325 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality and Occupational Performance, Satisfaction, and Quality of Life of Older Adults
NCT03784053 ·Status: UNKNOWN
-
Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults
NCT07007026 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Immersive Virtual Reality (VR) at the Time of Clinical Evaluation to Improve Psychological Distress and Anxiety in Primary Brain Tumor (PBT) Patients
NCT04301089 ·Status: COMPLETED ·Phase: PHASE2
-
Effect of Virtual Reality on Caregivers of Palliative Care Patients
NCT05742555 ·Status: UNKNOWN ·Phase: NA
-
Effect of Vırtual Realıty Glasses on Mıld Cognıtıve Impaırment in Elderly
NCT06735352 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Use for ICU Mobility
NCT07234201 ·Status: RECRUITING ·Phase: NA
-
E-health Intervention for Improving Mental Health During Pregnancy Using Virtual Reality
NCT05756205 ·Status: UNKNOWN ·Phase: NA
-
Natural Virtual Reality in the Application of Hospice Care
NCT04522440 ·Status: UNKNOWN ·Phase: NA
-
Effect of the Virtual Reality Training in Elderly
NCT05703568 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality to Reduce the Anxiety in Critically Ill Patient
NCT06747793 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention for Anxiety and Depression in Children, Adolescents, and Adults
NCT07250971 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality at End-of-life
NCT06149429 ·Status: COMPLETED ·Phase: NA
-
VR to Improve CINV, Sleep and Pain Among Children With Cancer in HK
NCT04853303 ·Status: UNKNOWN ·Phase: NA