Examining the Effects of Virtual Reality Exercise on Mental Health
NCT06367439 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 154
Last updated 2025-08-11
Summary
The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period. The secondary purpose is to examine the efficacy of VR exercise for improving depression mood symptoms, anxiety mood symptoms, and perceived cognitive functioning over a 10-week period, as well as short-term mood (post-exercise) and affective experiences during exercise. The tertiarty purpose of this study is to examine the efficacy of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) over a 10-week period. Another tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.
Conditions
- Mental Health
- Mood
- Well-Being, Psychological
- Physical Activity
Interventions
- BEHAVIORAL
-
Virtual reality exercise condition
Participants will complete a virtual reality exercise (i.e., Supernatural) tutorial (YouTube instruction and in-headset gameplay instruction/practice) and will complete a 18-20 minute affect measurement medium intensity virtual reality exercise (i.e., Supernatural) session in the Behavioural Medicine Lab (UVic).
- BEHAVIORAL
-
Virtual reality exercise condition
Participants will be provided a virtual reality headset (Meta Quest 3 Headset) and subscription to a virtual reality exercise game (i.e., Supernatural) for 10 weeks. Participants will be instructed to participate in 75 minutes of medium intensity Supernatural physical activity (equivalent to 75 minutes of vigorous physical activity) per week in their own home.
Sponsors & Collaborators
-
Meta Platforms, Inc.
collaborator UNKNOWN -
University of Victoria
lead OTHER
Principal Investigators
-
Ryan Rhodes, PhD · Lab Director and Professor
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 19 Years
- Max Age
- 64 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-03-19
- Primary Completion
- 2025-06-02
- Completion
- 2025-07-11
Countries
- Canada
Study Locations
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