Comparing the Outcomes of Virtual Reality Based Serious Gaming and Lecture Based Training for Advanced Life Support
NCT05798910 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 2
Last updated 2023-04-05
Summary
The hypothesis of this study is to reveal whether virtual reality(VR) based Advanced Life Support(ALS) serious game module can replace classroom-based ALS lecture, which is part of existing ALS training protocol in addition to skills training.
Conditions
- Advanced Cardiac Life Support
Interventions
- OTHER
-
ALS VR (VR based serious gaming module for advanced life support training)
Using VR based serious gaming module for advanced life support training instead of taking part in a classical lecture about advanced life support.
- OTHER
-
Lecture based training for advanced life support
Taking part in a classical lecture about advanced life support.
Sponsors & Collaborators
-
Acibadem University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 20 Years
- Max Age
- 22 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-12-21
- Primary Completion
- 2023-01-10
- Completion
- 2023-02-14
Countries
- Turkey (Türkiye)
Study Locations
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