Virtual Reality Approach in Multiple Sclerosis
NCT04212689 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2020-09-04
Summary
The aim of our study is to investigate the effects of game-based virtual reality exercise added to conventional physiotherapy and rehabilitation program in patients with Multiple Sclerosis (MS). In order to evaluate its effectiveness, assessment of pain, range of motion and disability will be applied.
Conditions
- Rehabilitation
- Multiple Sclerosis
Interventions
- DEVICE
-
Game Based Virtual Reality Exercises
A game-based virtual reality device named USE-IT will be added to the rehabilitation program. USE-IT is a technological rehabilitation system designed by the Department of Physiotherapy and Rehabilitation at Hacettepe University. It is a smart gaming device which has been used in patients who suffer from movement loss in their upper extremities due to various neurological and orthopedic reasons.
- OTHER
-
Conventional Physiotherapy and Rehabilitation
The conventional physiotherapy and rehabilitation program includes stretching exercises, neurodevelopmental approaches, static positioning, strengthening exercises, Transcutaneous Electrical Nerve Stimulation (TENS), hydrotherapy, cryotherapy.
Sponsors & Collaborators
-
Marmara University
lead OTHER
Principal Investigators
-
Nimet Sermenli Aydın, MSc · Marmara University Institute of Health Sciences
-
Dilara Merve Sari, MSc · Marmara University Institute of Health Sciences
-
Zubeyir Sari, Assoc Prof · Marmara University Faculty of Health Sciences
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-01-20
- Primary Completion
- 2021-06-01
- Completion
- 2021-06-01
Countries
- Turkey (Türkiye)
Study Locations
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