The Effect of Tele-Nursing Gamification Technique
NCT05567146 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 80
Last updated 2022-10-05
Summary
Adolescent health, safety and well-being cause it to be considered as an important and priority problem in terms of public health, as it affects many parts of the society. In this study, it was aimed to determine the effect of the gamification technique performed with tele-nursing on the nutritional behavior and physical activity level of adolescents.
Conditions
- Adolescent
Interventions
- BEHAVIORAL
-
Experimental group
It is planned to use the social media platform WhatsApp application to carry out the study. technique of gamification will have content in the form of points, ranking, penalties and rewards, which are the basic principles of gamification. Studies have shown that these contents are effective techniques to increase the interest, encouragement, motivation and purpose of the participants.
Sponsors & Collaborators
-
Eskisehir Osmangazi University
collaborator OTHER -
Aksaray University
lead OTHER
Principal Investigators
-
sevim uğur · Aksaray University
-
özlem örsal · Eskisehir Osmangazi University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 14 Years
- Max Age
- 19 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-08-01
- Primary Completion
- 2022-09-30
- Completion
- 2022-10-30
Countries
- Turkey (Türkiye)
Study Locations
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