Evaluation of the Effectiveness of Virtual Reality Self-rehabilitation in the Treatment of Facial Paralysis and Synkinesis
NCT05547152 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100
Last updated 2022-09-21
Summary
Peripheral facial palsy affects 15 to 40 people per 100,000 inhabitants and induces important functional and social repercussions. Synkinesis is a frequent after-effect of facial palsy recovery, consisting of involuntary facial spasms that disturb the gestural harmony and can go as far as a painful hypertonic spasm. More than 55% of patients recovering from facial palsy will develop transient or permanent synkinesis. These facial hypertonias have two main causes: imperfect axonal regeneration, which is all the more important as the damage is proximal, and hyperexcitability of the facial nerve nucleus due to a lack of central control. Management is therefore essential for the functional restoration of the face, especially since synkinesis do not evolve spontaneously. The main treatments are currently botulinum toxin injection, acting on the motor plate, and functional rehabilitation, consisting on local muscle relaxation and central motor control work. In recent years, therapies based on biofeedback and acting on central motor control have shown interesting results, and technological advances in virtual reality have made it possible to deepen this treatment in patients suffering from stroke, limb trauma or Parkinson's disease. In this project, the investigators evaluate the contribution of virtual reality to the management of facial palsy, and hypothesize that self-rehabilitation using this technology will improve motor control of the skin muscles and reduce complications related to their hypertonia such as synkinesis.
Conditions
- Peripheral Facial Palsy
- Rehabilitation
- Virtual Reality
Interventions
- OTHER
-
massages
The experimental rehabilitation protocol includes massages
- OTHER
-
motor stimulation and stretching
motor stimulation and stretching
- OTHER
-
virtual reality
Patient watches an avatar of his face performing different movements on a screen, and will have to imagine performing these movements without actually doing them.
Sponsors & Collaborators
-
University Hospital, Rouen
collaborator OTHER -
Centre Hospitalier Universitaire, Amiens
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-09-06
- Primary Completion
- 2024-09-30
- Completion
- 2025-09-30
Countries
- France
Study Locations
More Related Trials
-
Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy
NCT03005457 ·Status: COMPLETED ·Phase: NA
-
Movement Characterization in Spastic/Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality
NCT03744884 ·Status: UNKNOWN ·Phase: NA
-
Synchronous Telerehabilitation vs Face to Face Method for Upper Extremity Functions in Children With Hemiparetic CP
NCT05522452 ·Status: COMPLETED ·Phase: NA
-
Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy (RV-REEDUC)
NCT05368922 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality on Cerebral Palsy
NCT04768374 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality With Mirror Therapy on Upper Limb Function
NCT06728475 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality vs Functional Strength Training in Children With Cerebral Palsy
NCT05494905 ·Status: RECRUITING ·Phase: NA
-
Study of the Effect of Peripheral Somatosensory Stimulation on the Functionality of Patients With Cerebral Palsy and Reduced Mobility
NCT06951568 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Versus Balance Beam on Spastic Hemiplegic Cerebral Palsy
NCT05463718 ·Status: UNKNOWN ·Phase: NA
-
Video-game Based Therapy in Cerebral Palsy
NCT05846542 ·Status: COMPLETED ·Phase: NA
-
Evaluation of a Spasticity Management Program for People With Multiple Sclerosis
NCT03166930 ·Status: COMPLETED ·Phase: NA
-
Proprioceptive Neuromuscular Facilitation Exercise on Early Shoulder Muscle Activation in Healthy Individuals
NCT06667115 ·Status: COMPLETED ·Phase: NA
-
Mirror Therapy Versus Task Oriented Training on Hand Function in Children With Unilateral Cerebral Palsy
NCT06082115 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Manual Therapy With Directed Vestibular Rehabilitation in Patients With Unilateral Peripheral Vestibular Hypofunction.
NCT04720872 ·Status: COMPLETED ·Phase: NA
-
Vestibular Balance Therapy Intervention for Children
NCT05741515 ·Status: COMPLETED ·Phase: NA
-
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
NCT03219112 ·Status: COMPLETED ·Phase: NA
-
Observational Study of the Conjugated Rehabilitation on Children With Cerebral Palsy
NCT02223741 ·Status: COMPLETED
-
Tele-Rehabilitation Home Exercise Program for Ambulatory Adults With Cerebral Palsy
NCT05098379 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of the Mirror Therapy for Improving Bimanual Performance, Somatosensory Function of the Impaired Upper Limb and Quality of Life in Children With Unilateral Spastic Cerebral Palsy
NCT05244083 ·Status: UNKNOWN ·Phase: NA
-
Physical Therapy Treatment on Children and Adolescents With Neurological Pathologies
NCT05313295 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Reality on Functional Mobility During Treadmill Training in Children With Cerebral Palsy
NCT05131724 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Neurorehabilitation Therapy on Postural Control, Mobility and Quality of Life in Multiple Sclerosis Patients
NCT03424538 ·Status: COMPLETED ·Phase: NA
-
Hand-Arm Bimanual Intensive Therapy in Virtual Reality Versus Standard Hand-Arm Bimanual Intensive Therapy
NCT05867368 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality in Children With Hemiparesis
NCT04679779 ·Status: COMPLETED ·Phase: NA
-
A Pilot Study of Hand Function in Children With Cerebral Palsy Undergoing Intensive Neurophysiological Rehabilitation
NCT03454412 ·Status: COMPLETED