Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
NCT03219112 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30
Last updated 2019-04-24
Summary
In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
Conditions
- Cerebral Palsy, Spastic
Interventions
- OTHER
-
Balance rehabilitation using X-box One & Kinect
the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.
Sponsors & Collaborators
-
University Ghent
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 8 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-08-25
- Primary Completion
- 2017-10-31
- Completion
- 2017-12-31
Countries
- Belgium
Study Locations
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