Video-game Based Therapy in Cerebral Palsy
NCT05846542 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30
Last updated 2024-04-19
Summary
The video-based therapy applications; will be applied in a non-three-dimensional (with desktop screen) way. In this application, there are different types of exercise programs that will work the upper extremity movements. The video-based therapy applications will be applied to individuals with Cerebral Palsy (CP) who will be included in the study with the Xbox Kinect 3600 (Microsoft, Washington, USA) device.
This study was planned to examine the effect of video-based therapy on upper extremity selective motor control and proprioception in individuals with Cerebral Palsy.
Conditions
- Cerebral Palsy
Interventions
- OTHER
-
Video-game based therapy
Video-game based therapy will be designed for the individual basis for the upper extremity.
- OTHER
-
Conventional physiotherapy
Conventional physiotherapy within a specific program
Sponsors & Collaborators
-
Gaziantep Islam Science and Technology University
lead OTHER
Principal Investigators
-
Demet Gözaçan Karabulut · Gaziantep Islam Science and Technology University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 4 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-04-25
- Primary Completion
- 2023-10-01
- Completion
- 2023-10-15
Countries
- Turkey (Türkiye)
Study Locations
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