Video-game Based Therapy in Cerebral Palsy

NCT05846542 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30

Last updated 2024-04-19

No results posted yet for this study

Summary

The video-based therapy applications; will be applied in a non-three-dimensional (with desktop screen) way. In this application, there are different types of exercise programs that will work the upper extremity movements. The video-based therapy applications will be applied to individuals with Cerebral Palsy (CP) who will be included in the study with the Xbox Kinect 3600 (Microsoft, Washington, USA) device.

This study was planned to examine the effect of video-based therapy on upper extremity selective motor control and proprioception in individuals with Cerebral Palsy.

Conditions

  • Cerebral Palsy

Interventions

OTHER

Video-game based therapy

Video-game based therapy will be designed for the individual basis for the upper extremity.

OTHER

Conventional physiotherapy

Conventional physiotherapy within a specific program

Sponsors & Collaborators

  • Gaziantep Islam Science and Technology University

    lead OTHER

Principal Investigators

  • Demet Gözaçan Karabulut · Gaziantep Islam Science and Technology University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
4 Years
Max Age
18 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2023-04-25
Primary Completion
2023-10-01
Completion
2023-10-15

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05846542 on ClinicalTrials.gov