Virtual Reality Mediated Upper Extremity rehabilitationPatients With Cerebral Palsy
NCT04529343 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2023-03-20
Summary
Cerebral palsy (CP) refers to a group of permanent disorders that occur in the brain of the fetus or infant, which are non-progressive, cause movement and posture disorder along with activity limitation.
The upper extremity is frequently affected in patients with CP. The prevalence of upper extremity involvement has been reported between 60-83% in different studies.
Virtual reality applications have been increasing recently in the field of neurological rehabilitation. In this study, researchers aimed to investigate the effectiveness of virtual reality-mediated upper extremity rehabilitation in patients with hemiplegic cerebral palsy.
Conditions
- Cerebral Palsy
- Upper Extremity Paresis
Interventions
- OTHER
-
Virtual reality mediated upper extremity rehabilitation
Game-based exercise will be applied for different range of motion of the upper extremity. Gamified exercise program consisting of 4 different scenarios will be applied 3 days a week for 6 weeks to the patients in the virtual reality group. A session takes an average of 45 minutes. Games to be applied; 1. Finger flexion-extension (10 minutes / session) 2. Wrist flexion, extension, ulnar and radial deviation (10 minutes / session) 3. Forearm pronation and supination (10 minutes / session) 4. Elbow flexion-extension-shoulder internal and external rotation (15 minutes / session) will have scenarios controlled with. All patients participating in the study will receive exercise therapy in the form of upper extremity stretching, range of motion, and fine skill training 2 days a week for 6 weeks. Each session takes an average of 45 minutes.
- OTHER
-
Classical exercise therapy for upper extremities
All patients participating in the study will receive exercise therapy in the form of upper extremity stretching, range of motion, and fine skill training 2 days a week for 6 weeks. Each session takes an average of 45 minutes.
Sponsors & Collaborators
-
The Scientific and Technological Research Council of Turkey
collaborator OTHER -
Istanbul University
lead OTHER
Principal Investigators
-
Ayşe Resa Aydın, Prof. Dr. · Istanbul University Istanbul Medicine Faculty
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 5 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2020-08-20
- Primary Completion
- 2020-12-30
- Completion
- 2020-12-30
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Technology Assisted Rehabilitation in CP
NCT05408806 ·Status: UNKNOWN
-
Motor Learning in People With Cerebral Palsy by Using Virtual Reality.
NCT03348943 ·Status: COMPLETED ·Phase: NA
-
The Effect of Telerehabilitation on the Children With Cerebral Palsy and Their Caregivers
NCT04923438 ·Status: UNKNOWN ·Phase: NA
-
The Effects of Upper Extremity Robotic Rehabilitation in Children With Spastic Hemiparetic Cerebral Palsy
NCT06352762 ·Status: COMPLETED ·Phase: NA
-
Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
NCT03622970 ·Status: COMPLETED ·Phase: NA
-
Synchronous Telerehabilitation vs Face to Face Method for Upper Extremity Functions in Children With Hemiparetic CP
NCT05522452 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Robot-Assisted Upper Extremity Rehabilitation in Children With Cerebral Palsy
NCT05883488 ·Status: UNKNOWN ·Phase: NA
-
The Hand Functions In Cerebral Palsy
NCT05988944 ·Status: COMPLETED ·Phase: NA
-
How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy
NCT06769178 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Training With Virtual Reality in Upper Arm Reaching of Children With Cerebral Palsy
NCT04483388 ·Status: COMPLETED ·Phase: NA
-
Different Virtual Reality Devices in People With Cerebral Palsy
NCT03352440 ·Status: COMPLETED ·Phase: NA
-
Video-game Based Therapy in Cerebral Palsy
NCT05846542 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality in Children With Hemiparesis
NCT04679779 ·Status: COMPLETED ·Phase: NA
-
Effects of Action Observation Therapy and Video-Based Play Therapy on Children With Unilateral Cerebral Palsy
NCT05327179 ·Status: UNKNOWN ·Phase: NA
-
ICF-Based Evaluation of the Upper Extremity in Children With Quadriparetic Cerebral Palsy
NCT06585397 ·Status: COMPLETED
-
Effects of Trunk-Focused Rehabilitation on Spinal Mobility, Trunk Control, and Hand Functions in Cerebral Palsy
NCT06781047 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Versus Mirror Therapy on Balance and Muscle Strength in Children With Hemiplegic Cerebral Palsy
NCT05331703 ·Status: UNKNOWN ·Phase: NA
-
NAO Robot in Pediatric Occupational Therapy
NCT07283211 ·Status: COMPLETED ·Phase: NA
-
The Effects Of Upper Extremity Robotic Rehabilitation On Upper Extremity Functions And Gait Parameters
NCT05136612 ·Status: COMPLETED ·Phase: NA
-
Effect of Upper Extremity Functional Skills on Quality of Life and Participation of the Children With Cerebral Palsy
NCT05194319 ·Status: COMPLETED
-
Virtual Reality With Mirror Therapy on Upper Limb Function
NCT06728475 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Movement Characterization in Spastic/Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality
NCT03744884 ·Status: UNKNOWN ·Phase: NA
-
Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy (RV-REEDUC)
NCT05368922 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Modified Constraint-Induced Movement Therapy Delivered Via Telerehabilitation in Children With Unilateral Cerebral Palsy: A Prospective Randomized Controlled Trial
NCT07237490 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality vs Functional Strength Training in Children With Cerebral Palsy
NCT05494905 ·Status: RECRUITING ·Phase: NA