Movement Characterization in Spastic/Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality
NCT03744884 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 68
Last updated 2020-01-03
Summary
This game-like intervention using virtual reality will provide an objective and quantitative characterization of dystonia and spasticity presentations in cerebral palsy, even if combined, through the process of motor learning. This intervention could have a therapeutic benefit in the rehabilitation of children with cerebral palsy.
Conditions
- Cerebral Palsy, Mixed
- Cerebral Palsy, Spastic
Interventions
- BEHAVIORAL
-
Force efforts with haptic feedback in virtual reality.
A virtual reality game-based intervention incorporating fully-automated robotic haptic feedback. The study consists of face-to-face assessments of movement before, after, and one-month following the completion of the six-session game-based intervention. Children with spastic/dystonic cerebral palsy between the ages of 7 and 17 will be recruited for this study along with a group of typically developing children in the same age range. Both groups of children will be randomly allocated into an intervention or control group using a blocked randomization method.
Sponsors & Collaborators
-
OSF Healthcare System
collaborator OTHER -
University of Illinois College of Medicine at Peoria
collaborator OTHER -
University of Illinois at Urbana-Champaign
lead OTHER
Principal Investigators
-
Citlali Lopez-Ortiz · University of Illinois at Urbana-Champaign
Study Design
- Allocation
- RANDOMIZED
- Purpose
- DIAGNOSTIC
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 7 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2018-12-01
- Primary Completion
- 2021-01-01
- Completion
- 2021-01-01
Countries
- United States
Study Locations
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