Video Gaming for Home Rehabilitation for Children With Hemiplegic Cerebral Palsy in Costa Rica
NCT05403567 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 15
Last updated 2023-04-25
Summary
Economic and geographic barriers can limit access to rehabilitation therapies for children with cerebral palsy (CP). These barriers are magnified in developing countries like Costa Rica, where 43% of children with disabilities do not have access to basic health services. To address this accessibility gap, effective and engaging approaches are needed to motivate and support children in practicing motor therapies at home.
Bootle Blast (BB) is a low-cost, movement-tracking video game that encourages upper limb (UL) exercises at home. BB is mixed-reality; using real-life objects (e.g., toys) in gameplay to target fine motor skills. It is customizable to diverse abilities and therapy goals. BB applies best practices in video game design, theories of motivation and motor learning, to optimize engagement and clinical effectiveness.
This mixed-methods study will assess the feasibility of a family-centred BB home intervention among children with hemiplegic CP. The investigators will address four areas of feasibility to 1) Understand the demand for the BB intervention (i.e., expressed interest in the program), 2) Establish probable efficacy for clinical outcomes related to UL function, activity, and participation, 3) Evaluate implementation of the 8-week BB intervention and 4) Explore acceptability (e.g., participants' experiences).
Fifteen children with a diagnosis of hemiplegic CP (7-17 yrs) and one of their primary caregivers will participate. This study consists of three phases, each one contributing to the development of the next one. In Phase 1 (demand), recruitment rates and percentage of children with appropriate in-home technology to play will be collected during screening. A pre-intervention interview will explore participants' expectations for the intervention. In Phase 2, study assessments will be performed via videoconference (probable efficacy). Measures will target UL activity and related participation. Children will play BB at home for 8 weeks. Computer-system logs and data from reported technical barriers will be collected (implementation). In Phase 3 parents and children will participate in a post-intervention interview to explore their experiences and perceived value of the BB program (acceptability).
Worldwide, children face accessibility barriers to motor therapy services. This study will provide learnings on how therapy gaming interventions can/should be implemented to bridge accessibility gaps, engage children and improve access to care.
Conditions
- Hemiplegic Cerebral Palsy
Interventions
- OTHER
-
Bootle Blast Home Intervention
Children will play BB at home for 8 continuous weeks. Participants will be asked to stop playing at the end of week 8 and the game will be programmatically locked to prevent further play until the post-intervention interviews and assessments are complete.
Sponsors & Collaborators
-
Universidad de Costa Rica
collaborator OTHER -
Holland Bloorview Kids Rehabilitation Hospital
lead OTHER
Principal Investigators
-
Elaine Biddiss, PhD · Holland Bloorview Kids Rehabilitation Hospital
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 7 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-01-24
- Primary Completion
- 2023-07-31
- Completion
- 2023-07-31
Countries
- Canada
- Costa Rica
Study Locations
More Related Trials
-
Bootle Blast: Understanding the Family Experience
NCT06161168 ·Status: UNKNOWN ·Phase: NA
-
Biofeedback-enhanced Interactive Computer-play for Youth With Cerebral Palsy
NCT03677193 ·Status: COMPLETED ·Phase: NA
-
Use of Joystick-operated Ride-on-toys to Improve Affected Arm Use and Function in Children With Hemiplegic Cerebral Palsy
NCT05559320 ·Status: COMPLETED ·Phase: NA
-
The Feasibility of Telehealth HEP for CP (HEP: Home Exercise Program), (CP: Cerebral Palsy)
NCT04423653 ·Status: UNKNOWN ·Phase: NA
-
A Novel Program Using Ride-on Toys to Improve Upper Extremity Function in Children With Hemiplegia
NCT06579027 ·Status: RECRUITING ·Phase: NA
-
Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
NCT03622970 ·Status: COMPLETED ·Phase: NA
-
Using Augmented Reality to Promote Physical Activity in Children With Cerebral Palsy
NCT06096272 ·Status: RECRUITING ·Phase: NA
-
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
NCT03219112 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT03386968 ·Status: COMPLETED ·Phase: NA
-
Effect of Using an Object Handling Serious Game on Upper Limb Rehabilitation for Children with Neurological Disorders
NCT06866730 ·Status: RECRUITING ·Phase: NA
-
Rehabilitation Gaming System for Cerebral Palsy
NCT02938754 ·Status: COMPLETED ·Phase: NA
-
Rehabilitation Specific Gaming in CP
NCT03403010 ·Status: COMPLETED ·Phase: NA
-
Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy
NCT05336227 ·Status: COMPLETED ·Phase: PHASE1
-
Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy
NCT01901211 ·Status: COMPLETED ·Phase: NA
-
Personalized Innovative Intervention Pathways to Promote EF in Children With CP
NCT06288971 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Innovative Game-Aided Rehabilitation Platform for Rehabilitation of Balance in Children With Cerebral Palsy
NCT03873441 ·Status: UNKNOWN ·Phase: NA
-
Immersive Virtual Environments and Wearable Haptic Devices in Rehabilitation of Children With Neuromotor Impairments
NCT03353623 ·Status: COMPLETED ·Phase: NA
-
Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy
NCT03005457 ·Status: COMPLETED ·Phase: NA
-
Telematic Support in Early Intervention on Infants At Risk of Neurodevelopmental Delays
NCT06608576 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Exercise Training Among Children With Cerebral Palsy to Increase Health and Well-being - A Feasibility Study
NCT07025694 ·Status: RECRUITING ·Phase: NA
-
Task-oriented Game Therapy Using Enhances Functions in Children With Cerebral Palsy.
NCT06071182 ·Status: COMPLETED ·Phase: NA
-
VIRTUAL REALITY TECHNOLOGY FOR CEREBRAL PALSY
NCT05872217 ·Status: UNKNOWN ·Phase: NA
-
Video Based Games Exercise Training in Individuals With Cerebral Palsy
NCT06073743 ·Status: COMPLETED ·Phase: NA
-
Movement Characterization in Spastic/Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality
NCT03744884 ·Status: UNKNOWN ·Phase: NA
-
Working Memory Training for Children With Cerebral Palsy
NCT02119364 ·Status: UNKNOWN ·Phase: NA