Video Game for Home-based Rehabilitation for Children With Hemiplegia
NCT04009031 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 4
Last updated 2023-04-25
Summary
This study evaluates the feasibility of a low-cost, movement tracking video game (Bootle Blast) to 1) sustain engagement in children with cerebral palsy (CP) during a 12-week intervention; and 2) generate changes in upper limb functional motor outcomes following the intervention.
Conditions
- Child
- Hemiplegic Cerebral Palsy
Interventions
- DEVICE
-
Bootle Blast
During the baseline assessment, an occupational therapist will calibrate the video game to the child's therapy needs and functional abilities. Within a week of the first assessment, the research team will set up the video game in the participant's home where it will remain for 12 weeks. Training on how to play the game and a user manual will be provided. The researcher will work with each family to establish a play objective (minutes/day and days/week) that considers the family's schedule. Five-minute telephone check-in calls will be done weekly.
Sponsors & Collaborators
-
Natural Sciences and Engineering Research Council, Canada
collaborator OTHER -
Canadian Institutes of Health Research (CIHR)
collaborator OTHER_GOV -
Ontario Brain Institute
collaborator OTHER -
Holland Bloorview Kids Rehabilitation Hospital
lead OTHER
Principal Investigators
-
Elaine Biddiss, PhD · Bloorview Research Institute
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 8 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2018-10-09
- Primary Completion
- 2020-03-15
- Completion
- 2020-03-15
Countries
- Canada
Study Locations
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