Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT03386968 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 4
Last updated 2022-01-10
Summary
The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.
Conditions
- Cerebral Palsy
- Acquired Brain Injury
Interventions
- BEHAVIORAL
-
Active video gaming
Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.
- BEHAVIORAL
-
Usual care physical therapy
Children will attend their usual care physical therapy appointments at Blythedale.
Sponsors & Collaborators
-
Blythedale Children's Hospital
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 7 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2017-12-07
- Primary Completion
- 2022-01-06
- Completion
- 2022-01-06
Countries
- United States
Study Locations
More Related Trials
-
Virtual Reality Versus Mirror Therapy on Balance and Muscle Strength in Children With Hemiplegic Cerebral Palsy
NCT05331703 ·Status: UNKNOWN ·Phase: NA
-
Home-based Virtual Reality Rehabilitation for Children With Cerebral Palsy
NCT06478082 ·Status: COMPLETED ·Phase: NA
-
Movement Characterization in Spastic/Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality
NCT03744884 ·Status: UNKNOWN ·Phase: NA
-
Innovative Game-Aided Rehabilitation Platform for Rehabilitation of Balance in Children With Cerebral Palsy
NCT03873441 ·Status: UNKNOWN ·Phase: NA
-
Different Virtual Reality Devices in People With Cerebral Palsy
NCT03352440 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Reality on Functional Mobility During Treadmill Training in Children With Cerebral Palsy
NCT05131724 ·Status: UNKNOWN ·Phase: NA
-
Effects of Virtual Reality on Cerebral Palsy
NCT04768374 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)
NCT07078279 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Efficacy of Virtual Reality on Balance in Children With Ataxic Cerebral Palsy Randomized Controlled Trail
NCT05411328 ·Status: COMPLETED ·Phase: NA
-
Rehabilitation Gaming System for Cerebral Palsy
NCT02938754 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Implantation in Paediatric Rehabilitation (IMPLANT-VR4 CHILD)
NCT06627049 ·Status: RECRUITING
-
VIRTUAL REALITY TECHNOLOGY FOR CEREBRAL PALSY
NCT05872217 ·Status: UNKNOWN ·Phase: NA
-
Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy
NCT05336227 ·Status: COMPLETED ·Phase: PHASE1
-
Hand-Arm Bimanual Intensive Therapy in Virtual Reality Versus Standard Hand-Arm Bimanual Intensive Therapy
NCT05867368 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Evaluation the Feasibility and Effects of Kinect-based Computer Games as UE Training Tool in Cerebral Palsy Children
NCT02364245 ·Status: COMPLETED ·Phase: NA
-
Quantifying Energetic Demands of Walking for People With Cerebral Palsy
NCT04303078 ·Status: COMPLETED ·Phase: NA
-
Video Game for Home-based Rehabilitation for Children With Hemiplegia
NCT04009031 ·Status: TERMINATED ·Phase: NA
-
Immersive Virtual Environments and Wearable Haptic Devices in Rehabilitation of Children With Neuromotor Impairments
NCT03353623 ·Status: COMPLETED ·Phase: NA
-
Rehabilitation Specific Gaming in CP
NCT03403010 ·Status: COMPLETED ·Phase: NA
-
Video-game Based Therapy in Cerebral Palsy
NCT05846542 ·Status: COMPLETED ·Phase: NA
-
Bootle Blast: Pilot Randomized Controlled Trial
NCT07289360 ·Status: RECRUITING ·Phase: NA
-
Effectiveness of Robotic Gait Training and Physical Therapy for Children and Youth With Cerebral Palsy
NCT02391324 ·Status: COMPLETED ·Phase: NA
-
Serious Game-based Intervention in Gait Rehabilitation for Children With Cerebral Palsy
NCT04837105 ·Status: RECRUITING ·Phase: NA
-
Correlation Physiological Cost Index
NCT03700073 ·Status: COMPLETED ·Phase: NA
-
Functional Strength Training and Virtual Reality in Children With CP
NCT04147468 ·Status: SUSPENDED ·Phase: NA