Project Falcon: Exploring a Virtual Reality-based Video Game for Young People With Cerebral Palsy
NCT04298411 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 14
Last updated 2020-03-06
Summary
This study seeks to 1) adapt a low-cost controller, the Novint Falcon, and a set of video games that would provide rehabilitative feedback for young people with cerebral palsy, and 2) explore feasibility of the Falcon system and it's effect on upper limb and hand function.
Conditions
- Cerebral Palsy
Interventions
- DEVICE
-
Falcon
The Falcon contains a selection of 25+ games that require wrist extension and challenges children to grasp the controller with their affected hand. As children progress, they may advance to more difficult games that challenge the child to work against a resistance and/or apply greater grip forces. Therapists will be trained on the system, games, and given a guide summarizing the available games and the motor function areas targeted in the game. Using this guide, therapists can choose the games that are most suited to the child's abilities and goals. As multiple games will target many of the same motor function areas, children will have the option of choosing the games they like best to maximize motivational value. While this introduces some variability in the intervention, this flexibility is required to ensure that the therapy is targeting the specific interests, needs and goals of each individual child and is reflective of how ICP is used in a clinic setting.
Sponsors & Collaborators
-
Holland Bloorview Kids Rehabilitation Hospital
lead OTHER
Principal Investigators
-
Elaine Biddiss, PhD · Holland Bloorview Kid's Rehabilitation Hospital
-
Jean-Sébastien Roy, PT, PhD · Laval University
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 7 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2016-01-01
- Primary Completion
- 2018-10-30
- Completion
- 2019-06-01
Countries
- Canada
Study Locations
More Related Trials
-
Innovative Game-Aided Rehabilitation Platform for Rehabilitation of Balance in Children With Cerebral Palsy
NCT03873441 ·Status: UNKNOWN ·Phase: NA
-
Rehabilitation Gaming System for Cerebral Palsy
NCT02938754 ·Status: COMPLETED ·Phase: NA
-
Contralaterally Controlled FES for Hand Opening in Hemiplegic Cerebral Palsy
NCT02925455 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT03386968 ·Status: COMPLETED ·Phase: NA
-
Robotic-assisted Therapy to Improve Manual Dexterity in Children With Cerebral Palsy
NCT02923167 ·Status: COMPLETED ·Phase: NA
-
Effect of Using an Object Handling Serious Game on Upper Limb Rehabilitation for Children with Neurological Disorders
NCT06866730 ·Status: RECRUITING ·Phase: NA
-
Using Augmented Reality to Promote Physical Activity in Children With Cerebral Palsy
NCT06096272 ·Status: RECRUITING ·Phase: NA
-
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
NCT03219112 ·Status: COMPLETED ·Phase: NA
-
The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children
NCT05311358 ·Status: COMPLETED ·Phase: NA
-
Rehabilitation Specific Gaming in CP
NCT03403010 ·Status: COMPLETED ·Phase: NA
-
Speech and Arm Combined Exergame
NCT06817941 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality in Children With Cerebral Palsy
NCT02500433 ·Status: COMPLETED ·Phase: NA
-
Effect of a Humanoid Robot With Virtual Reality Games to Train Arm Function in Children With Cerebral Palsy - THRIVE Trial
NCT06881407 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Implantation in Paediatric Rehabilitation (IMPLANT-VR4 CHILD)
NCT06627049 ·Status: RECRUITING
-
Robot-assisted Training in Children With CP
NCT06450158 ·Status: RECRUITING ·Phase: NA
-
Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy
NCT01901211 ·Status: COMPLETED ·Phase: NA
-
Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
NCT03622970 ·Status: COMPLETED ·Phase: NA
-
Focus on Function Study for Children With Cerebral Palsy
NCT00469872 ·Status: COMPLETED ·Phase: NA
-
Functional Strength Training and Virtual Reality in Children With CP
NCT04147468 ·Status: SUSPENDED ·Phase: NA
-
Efficacy Study of an Interactive Robot for the Rehabilitation of the Upper Limb in Children With Cerebral Palsy
NCT01700153 ·Status: COMPLETED ·Phase: NA
-
Serious Game-based Intervention in Gait Rehabilitation for Children With Cerebral Palsy
NCT04837105 ·Status: RECRUITING ·Phase: NA
-
Effectiveness of Virtual Reality on Functional Mobility During Treadmill Training in Children With Cerebral Palsy
NCT05131724 ·Status: UNKNOWN ·Phase: NA
-
Implementation of a New Motor Skill Learning Therapeutic Device in Children With Cerebral Palsy Rehabilitation
NCT03930836 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Robotic Gait Training and Physical Therapy for Children and Youth With Cerebral Palsy
NCT02391324 ·Status: COMPLETED ·Phase: NA
-
Data Acquisition Study for a Communication Device for Pediatric Patients With Cerebral Palsy
NCT02242994 ·Status: COMPLETED ·Phase: NA