Digital Intervention for the Modification of Lifestyles (iGame)
NCT04019119 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 48
Last updated 2026-04-08
Summary
The objective of the project is to analyze the clinical effectiveness of a gamifield mHealth application (iGAME) and developed in the context of lifestyle modification, but with the approach of the Behaviour Change Technique, through a randomized clinical trial that affects secondary prevention in three clinical subtypes of noncommunicable diseases, where lifestyle modification is the center of its best practice.
Conditions
- Low Back Pain
- Oncology
- Depression
- Sedentary Lifestyle
- Sedentary Behavior
Interventions
- BEHAVIORAL
-
Digital intervention
The information group will receive through a mobile application tips to reduce sedentary lifestyle and promote healthy living habits.
Sponsors & Collaborators
-
Horizon 2020 - European Commission
collaborator OTHER -
University of Malaga
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-09-01
- Primary Completion
- 2025-02-01
- Completion
- 2025-09-28
Countries
- Spain
Study Locations
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