GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs
NCT01808066 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 21
Last updated 2019-10-16
Summary
The purpose of this study is to examine the use of, and reaction to, one particular software application(GroundsKeeper) delivered on unique platform - Sifteo cubes (www.sifteo.com). The hypothesis is that the use of these devices will increase engagement, motivation, interest, and have perceived benefits to users with unique attention-limiting cognitive disabilities. How does the observation of and user feedback from gameplay reveal areas of improvement for the game, strengths, and perceptions of value among the players and adults?
Conditions
- Attention Deficit Hyperactivity Disorder
- Autism Spectrum Disorder
- Pervasive Developmental Disorder
- Asperger's Disorder
Interventions
- DEVICE
-
Groundskeeper
Groundskeeper is a product developed for helping players develop skills to increase focus and attention. The game is played on small Sifteo Cubes that have sensors that react to you and each other. There are new games that might help children with ADHD and Autism learn to better focus and keep attention on a task.
Sponsors & Collaborators
-
Ohio University
collaborator OTHER -
CogCubed, Corp
lead INDUSTRY
Principal Investigators
-
Seann Dikkers, PhD · Ohio University
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 5 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2013-01-31
- Primary Completion
- 2013-05-31
- Completion
- 2013-05-31
Countries
- United States
Study Locations
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