A Pilot Study of the Wii Fit as a Low-Cost Virtual Reality System to Evaluate Balance Ability in Older Adults
NCT01229969 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2013-01-24
Summary
Accidental falls in older adults are highly prevalent and a major source of morbidity. Over 30% of people aged 65 or older fall each year with about half of these cases being recurrent. Falls may result in head trauma, bone fractures, and even death and are leading cause of both nonfatal and fatal injuries in older adults. The Nintendo Wii Fit is a suite of exercise and fitness video games using a balance board periphery developed for the Wii console. The purpose of this study is to determine the feasibility and validity of the Nintendo Wii Fit, in detecting balance problems in older community dwelling adults.20 ambulatory older adults will be recruited to participate in this study.Subject will be asked to complete 1 study visit. In this visit information will be gathered about the subjects overall health including fall assessments. Qualified subjects will be randomized into two study groups where one group will begin the study with Wii Fit testing followed by NeuroCom EquiTest evaluation and the other group in reversed order.
Conditions
- Falls, Accidental
Interventions
- OTHER
-
Wii Fit Balance Games
Ski Slaloms and Table Tilt
- OTHER
-
NeuroCom EquiTest® System
Sensory Organization Test (SOT) and Limit of Stability (LOS).
Sponsors & Collaborators
-
Emory University
collaborator OTHER -
Atlanta VA Medical Center
lead FED
Principal Investigators
-
Theodore M Johnson, MD,MPH · Atlanta Veteran Affairs Adminstration, Emory University School of Medicine
Study Design
- Allocation
- RANDOMIZED
- Purpose
- DIAGNOSTIC
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2009-08-31
- Primary Completion
- 2011-10-31
- Completion
- 2012-03-31
Countries
- United States
Study Locations
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